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Sir, we are on our way to build the sniper tower but there is a group zombie in the way, shall we shoot it with the gun meant for the sniper tower?
No!lets go forward to build it right in the middle of the zombies!
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You should be able to send survivors out to kill zombies – it’s ridiculous to build a sniper tower to take out one zombie
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please for the love of all that is holy please make a sequel this game is just too fun but could be infinitely better
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The fact that depots require a minimum set of ammunition for them to receive ammo mixed with the fact that they won't give away this ammunition if it will drop below that minimum number is quite counterproductive and makes it difficult to supply snipers
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should be great if you can command a little group of survivors with weapons to clean the streets and a better system when the survivors move resources between depots sometimes you have all survivors moving resources and then the zombies attack and any repair the barracks or resupply with more ammo the sniper towers, must be a quota of survivors to move resources
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Other minor ways to improve the game: survivors pathing AI is awful. And more hotkeys, particularly for survivor quota up/down. I will look forward to the next version of this game more than any other game I've anticipated for a long time.
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A lot of micromanagemente there's in this game, but I think there's something missing, like a list with all the buildings, mainly sniper tower, with their actual amount of survivors, boards and ammo inside it, so we are able to manage them from a tab instead of scrolling through the screen always, 4/5 until you put that
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Just some suggestions for the next game :)
1) A general tab that allows you to set quotas for everything at once (all turrets, etc).
2) A "Get to work button" - The people quota for turrets gets set to zero. Hit the button again and it goes back to the previous quota.
3) More special equipment. Like a firecracker (whatever) that can cause noise to attract zombies further away than just gun shots.
4) More types of zombies - Fast zombies, strong zombies, etc.
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Great game 5/5. I love how this game not only has campaign levels, but you can play almost an infinite amount of different maps. A sequel would be awesome, maybe with more things like campaign levels, different turrets, barricade upgrades (maybe spiked barricades?), etc.
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Shoud really have a command to empty a specific depot. I cleared and area and I need the resources elsewhere, but it is pain to withdraw.
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This is a great game except for one problem. While you are taking over and gathering every resource, eventually the zombies run out and you win before you are even finished creating your perfect base of keeping all zombies out. Every zombie will come to you and be killed before you get halfway done taking over the city.
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I keep checking back, in the hope that the online map browser has magically started working again. *sigh*
Thanks for a great game!
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great game liked buildings and the way survivors were made. Great idea the bridges that can be destroyed please make another one and keep improving great work shows effort 4/5
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@skweel: Always keep the towers full (11) then you have 100% hitchance. Try to keep your network as small as possible (remove unused depots and gather left resources with a workshop)
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Try to delete depots in your back line, because they are an unnecessary drain on resources. Just make sure you dont delete a depot supporting your defenses!
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It's really sad this great game has no badges, perhaps it's not easy to say what they should be for. I'd suggest an easy badge for finishing the campaign and a hard badge for completing Spaghetti.
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Survivors: We have a minigun, 6 shotguns, 9 pistols, 3 AK-47's, and a SMG PP-Bizon. Also we have 30 snipers. Should we use them all? Leader: No, only use snipers. They'll be twice as unefficient. Survivors: But we have tons of other ammo! Leader: Snipers ONLY!!!!!!
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"Oh no, we've been told to retreat because zombies are coming out of a house and right for us. We better try to run into the houses (with the zombies)."
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All the most interesting and challenging custom maps are dead because of the loss of flash. Is it possible for you to update your game so that it works with Supernova? Those maps made this a regular thing for me to come back to.
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you know how your a special operation gone bad? well, for a sequel it would be cool if you got a unique survivor type "soldier" that had added effeciency at shooting, and if support was made available
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I'd love to have a sequel which includes stuff like traps and better ways to move your resources around. Still a great game nonetheless
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I believe this is one of the few games I've ever returned to play after so many years.
There are many great aspects to point out, but I'd just like to give some praise to the writing. Sure, you only have a couple snippets of writing, one at the beginning and one at the end, but they (especially the later) are... just powerful, very powerful writing.
It's been years and I still get goosebumps when I read the ending.
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oh, i was wrong... they do go back, it just takes a little bit over 60 seconds... then again, i was playing on a custom map that has over 25000 zombies and a few hundred were running around, maybe it was laggy...
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I also love the replay button. It reminds me of what they had in Civilization. But I would definitely like more statistics: how many people you saved, how many people you lost, etc.. so you can better evaluate how well you did. (Currently just see how many bridges and zombies left).
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A statistics page on the final screen (once the game is won or lost) would be nice. Zombie killed, humans kills, buildings destroyed, structures destroyed, time, etc.
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Wait wait wait. How has this game STILL not gotten badges?!?!!? This game is freaking amazing! I played it about a year and a half ago... and coming back to play it again now... and STILL no badges!! Come on Kongregate!