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Comments for Shattered Colony: The Survivors

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varchoo

Aug. 10, 2011

Under rating threshold (show) this game needs a way to type numbers into the supply depots, instead of sitting there clicking the + or - button a hundred times

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(9)

link35

Aug. 06, 2011

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(-22)

devoidsigma

Aug. 06, 2011

Under rating threshold (show) i wish there were achievements for this game and i really wish there was a second one the game kicks ass its as fun as rebuild.

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(21)

memoiich

Aug. 06, 2011

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(-15)

sangian

Aug. 04, 2011

Under rating threshold (show) This has a rating of 4.27 and doesn't have badges? Kong, wth are you playing at? Def needs badges.

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(35)

universemaster

Aug. 02, 2011

Under rating threshold (show) when is number 2 coming?

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(39)

jwaxson

Aug. 01, 2011

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(-15)

JakartanMess

Aug. 01, 2011

Under rating threshold (show) funny... Does anybody recognize Rebuild and Shattered Colony? They're practically the same thing, only that if the bridges are out then no zombies can cross by bridge... Hmm. This will take quite a bit more study to find out what truly made duerig and all those others want to make zombie games.

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(2)

savoeurn

Aug. 01, 2011

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(-19)

krilinater

Jul. 30, 2011

Under rating threshold (show) game froze and my entire game disappeareed just poof what THE F !!!!!!!!!!!!!!

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(0)

dakota1337

Jul. 30, 2011

Under rating threshold (show) i have no idea what im doing

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(1)

freewig

Jul. 30, 2011

Under rating threshold (show) After looking at an item in the zombipeidia, I would rather the "close" button go back to the zombipedia, not the main screen.

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(1)

Bagsakan

Jul. 29, 2011

Under rating threshold (show) i wish theres a badge in this game :)

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(10)

SteveMcQueenRat

Jul. 28, 2011

Under rating threshold (show) Don't see anybody else mentioning it but I thought I would. For some reason, it always says I have negative survivors available for work but usually I can assign a few more to a task before I'm actually out of available helpers. Great game 5/5 and thanks for all the updates.

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(2)

giantclank3

Jul. 27, 2011

Under rating threshold (show) Awesome game!!

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(2)

mrknobel

Jul. 27, 2011

Under rating threshold (show) Another nice enhancement would be to show the radious of the supply depot in a similar mannor as the sinper tower (but without the buildings blocking it.

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(0)

mrknobel

Jul. 27, 2011

Under rating threshold (show) It would be a nice enhancement to show buildings in green on the mini map that are cleared and still have resources in them

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(1)

oromulis

Jul. 26, 2011

Under rating threshold (show) seems like a nice game, but the game dosent seem to tell you in any way how to scout a building, only mentions that you could scout them. anyone happen to stumble on how to?

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(0)

StainofAH

Jul. 24, 2011

Under rating threshold (show) @kelsenellenvial there is a way to move resources. Click the gather resources button or increase the number on the building

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(0)

kelsenellenevial

Jul. 24, 2011

Under rating threshold (show) 2 more things, on the editor you can add people to towers but can't take them away. when you have idle people, have them auto work. like if there is a workshop they would help or if your trying to take apart a blockade they will help, its really frustrating when you have a take apart a blockade with 1000 wood using only 1 person and you need it taken apart ASAP. also having an option to move resources will help a lot, its frustrating when you want to upgrade a tower but can't because the depot does not have resources but the one just out of the range have 500+ of bullets and wood. have an option to spread resources out equally or something like that.

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(3)

kelsenellenevial

Jul. 24, 2011

Under rating threshold (show) i have died many times because when i saw some zombies coming i build a sniper tower it get people and bullets but no one actually builds the thing and i am sitting there "GET THAT F*CKING WOOD THERE NOW!!!!"

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(3)

aloe111

Jul. 24, 2011

Under rating threshold (show) having too many survivors over a 100 I believe casues the survivors to be unresponsive and causes a lot of bugs like a warehouse having too man stuff.

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(2)

tommy9512

Jul. 23, 2011

Under rating threshold (show) WAIT!!! Why don't we all head to Madagascar?

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(7)

freeusername

Jul. 22, 2011

Under rating threshold (show) i dont really like it but it is a great game well done

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(-1)

tacoterminator

Jul. 20, 2011

Under rating threshold (show) make a zombie version where you decide how many zombies to attack the humans the more levels won more zombies you get sounds cool or what?

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(10)

stalker_42

Jul. 19, 2011

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(-8)

javalavadingdong

Jul. 19, 2011

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(-6)

Kuraenoken

Jul. 18, 2011

Under rating threshold (show) this is good programming. the depots are almost intelligent!

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(6)

fares1999

Jul. 18, 2011

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(-15)

drago55577

Jul. 16, 2011

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(-24)

Kuraenoken

Jul. 16, 2011

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(-11)

Radoslavch0

Jul. 15, 2011

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(-29)

LDiabolo

Jul. 14, 2011

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(-5)

jb8salstead

Jul. 09, 2011

Under rating threshold (show) where is the sequel--------[+] if you want this to be seem

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(39)

barefoot426

Jul. 06, 2011

Under rating threshold (show) Why is it, most of my survivors are black women?

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(30)

Godslayer1090

Jul. 06, 2011

Under rating threshold (show) On graduation, all you have to do is not hit next. no wave will come, therefore you can spend all the time you want. it makes it so ridulously easy that you can blow up the bridge with one person. also, when I blocked someones path, I love how the people will weave around the zombies while the zombies stand there doing nothing. zombie thoughts" huh...is that a living person?...Nahhhhh imma stand here more. *gasp* a fart! imma go check it out."

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(24)

blahington

Jul. 05, 2011

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(-30)

Jared312

Jul. 04, 2011

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(-13)

Nastynick62

Jul. 04, 2011

Under rating threshold (show) This is a great game. I've played for hours. The only thing that could make it better is to have some badges.

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(8)

duerig

Jul. 03, 2011

Under rating threshold (show) dwerghamster, you have successfully anticipated the beginning of the plot for SC2. Congratulations. :-)

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(11)

dwerghamster

Jul. 03, 2011

Under rating threshold (show) survivor 1:hurray! we've blown up the bridge! now no one will ever come here again! survivor 2:i'm hungry... survivor 1: ... crap...

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(23)

CTLoveHate

Jul. 02, 2011

Under rating threshold (show) The pathing is all wrong, my guys spend their time running around back and forth between depots while my sniper is sitting empty with zombies right behind the barricade. Even when I push the ammo to the right depot, it still doesnt go, they just keep running around.

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(2)

mrknobel

Jul. 01, 2011

Under rating threshold (show) When you abandon an empty depot it should not leave anything behind. It leaves behind either the bullet or boards indicator even through there is nothing there.

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(0)

savefile679

Jun. 29, 2011

Under rating threshold (show) Always make sure you've got the minimum supplies set to 0 at all your resource depots that aren't on front lines. That lets you get more bullets, iron, etc. up to your newer structures. If you don't need a depot anymore, even just to transfer supplies, then scrap it and send the resources up. Minimum bullets for each sniper should be 30 so that they don't need refilled, and put 5-10 people in a sniper tower if it's near where the wave will come in.

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(1)

mrknobel

Jun. 27, 2011

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(-14)

mrknobel

Jun. 27, 2011

Under rating threshold (show) I would like to see the zombie count on the main screen

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(10)

Secronom

Jun. 26, 2011

Under rating threshold (show) 'Quebec' was my first edited map tryout and it turned to be rated as one of the hardest, but not that funny, map in the maps database. Even I, was not able to complete it on the first try. To be honest, I never was... lol Anyway, nice game! ^This game does need medals and maybe a multiplayer mode. Keep up the great work, though. ^

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(0)

theweirdgenius

Jun. 25, 2011

Under rating threshold (show) @ItIsDone : you could set up a new depot, abandon the old one, and salvage it; Just do not forget a sniper tower with eleven civvies, and plenty of lead at the depot.

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(4)

pablitomoore

Jun. 24, 2011

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(-9)

ItIsDone

Jun. 24, 2011

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(-6)

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