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this game sucks 1/1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000m
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Had two days off and spent them playing this game straight. The AI really does not cope with a long supply chain at all.
Played Mall of America (a VERY fun map) and had over 500 of each resource and over 100 extra survivors, but the supply chain got so long that the AI simply stopped bringing the resources to the front, even when I set it at 50 or 100. The only solution was to break down my supply chain on one end and manually send it to the other side, enormously tedious.
Perhaps as others have suggested examine the coding of Creeper Trainer in order to enhance the AI's capability and functionality?
In an update could you lengthen the area for the Depots by a factor of 20. Survivors are incapable of walking around on their own. Really? The AI isn't smart enough to deal with long supply chains and the short leash is unrealistic.
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Oh! And an option box that allows Zombies to Mutate over time, the addition of Nuclear Reactors would help.
AND how about an option that allows you to play as the Zombies!!! For example, if you take over the Nuclear Plant you have the option of Stronger Radioactive Zombies that regenerate or something(?).
And why doesn't the Zombie Virus effect animals? Brains too small? Z-Elephents? ZDogs? Z-Birds? Z-Monkeys?
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I don't know if you'll read this because of all the comments, but I would REALLY like to see a second, a third, even a fourth version each with different updates or options for custom maps with all the suggestions the people have listed.
Like for example, 10% of survivors have hands guns (probably higher in the US), 1 out of 1,000 can tower on top of buildings with 100% accuracy, or how about survivors? Women, CHildren, YOung people, Old People, and you could even work out something about some who is bitten but escapes. So some survivors have timers on them, like 5 minutes until they become zombies?
Of course there is also the option of increased violence, for example, a miss can cut a zombie in half and it's top half will crawl, but of course that might take hours of design work and programing.
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I want to give this game a high rating. I really do. But the AI is so f*cking stupid that this game just enraged me instead. Three hours wasted and all I can say is, if the stupid f*cking survivors would do what I asked them instead of doing nothing (literally nothing; they camp in depots), I wouldn't hate this game. As it stands, this game frustrates me. Too bad; it was a great concept, it was just totally ruined by some of the worst AI I've ever seen.
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good game, but could use some other units like new zombies and some other people with a different gun but 4/5 for now
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since i updated flash i no longer have my options saved. each time i come back i need to reset music SFX and scroll speed. is this a flash conflict or a recent game update? do you need to sort this because of adobes crappy programming?
cheers dude great game 10/5
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Sychotic...You really think human kiddos are going to shoot guns and carry heavy materials around? Or than old men will actually be able to stand awake and fight hundreds of zombies while fighting their heart and limb diseases at the same time?
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Since nobody has come across them as far as I can tell, I thought I'd post hints for the random easter egg levels:
Some city names cause special maps which change the rules a bit.
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Map names must contain a certain name to be special. For instance, if 'New York' was a special map, then 'New York City' would also be the same kind of special map.
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The author's home town map is a perfect grid, just like in the real world.
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In the city from "28 Days Later", the zombies run.
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There is a mall city inspired by "Dawn of the Dead".
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A medical reference from "Night of the Living Dead" creates an extra challenge.
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Umbrella Corporation's home town is cut off from the mainland but has lots of special buildings.
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If you visit the city from "Land of the Dead", survive as long as you can because the zombies can cross the water...
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In the city where Thriller was shot, the zombies can dance.
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Update needed..blow up a bridge and zombies still cross it?...think that's a major fix needed, don't you?
Please fix..love the game..awesome time killer
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i started playing from the beginning that this game was uploaded and i have never seen software (paid for or otherwise) so heavily updated. two thumbs up for this guy on improving the game.
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This is probably the best damn zombie game ever (Yes, I have played Dead Rising 1 & 2, Resident Evil, and lots of flash games here. This is exactly what I think when I think "Zombie Apocalypse")
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For those who didn't figure it out.... spacebar to pause and ` the button to the left of 1 is for faster speed. amazing game and thank you for fixing bugs. 5/5 from me.
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For anyone new... TRY THIS MAP! its called "hello" here it is:
e958b4cb6d4fd98c023504fbce086f87.eNpFi0EOwjAMBJ0o8
W7slBPnHhHnvpCkn+NZOEhQyRp57VnUahl1s6yAJkXXlMlcHhZ
wvkVES2cquiGr1kBBxBnIe/aYGb7sz3uos/2voxPg6M3ICbvka
zWLypHkkOFGC9lCn/BL9iQ/2X/yyx2j+21rJ0iepNmCB/jFim0
9sCLsA1iaE9Y
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awesome concept for a game, and lots of potential for improvements, more tower types, more weapon ammo types, more resource types, specialist survivors, etc. And of course.. mutant zombies...
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straightaways is far and away the hardest map, it's listed as #6 or 7 on the browse maps list. Great job whoever edited it.
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in fact, all you end up doing wait for wave to end, demolish sniper tower, build new depot, build new sniper tower, build workshops, give sniper tower max accuracy when wave starts, and repeat from start.
BORING
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FAIL.
sometimes sniper towers are built in no fire mode, and i can't switch it. sometimes i tell it to provide ammo, and it just won't, nobodies moving. it might have been nice, but untill it's fixed it's useless.
also it would be very nice if you could prioritise or cue orders, rather than having them randomly carry out orders thereby blocking their own way and such.
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Love this game, I don't know if you would be able to but could you post or write how you developed this game? I would love to make something similar, but I am no good at coding...
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ok love this game
HATE THE CRAP MAPPERS WHO UPLOAD BLANK MAPS ARGGGGHHHHHHHHH!
in the rating part can we have an unplayable button to remove that map from the list? (after a certain number of votes 5 maybe)
and can we have a list of maps sorted by name of map and or maker so we can look for good mappers and avoid crap ones??
at the moment i think less than 1 in 20 maps can even be played let alone rated!!!
but again i LOVE THIS GAME!
cheers duerig nice one
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i dont think its dumb that survivors are in the ame building as humans becsue they could have baracaded themselves in a room
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I have my own map,http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBjO2y0M
This map is hard due to the lack of bullets when expanding your territory
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@Zyuta There are some custom hard maps that have walls built around the starting area and you have to take them down to get to houses behind them. I forget the name of map I was on but they are out there.
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half of the map is swept of by zombies and resource except for building but the other half of the city is swarming with zombies and resources lots and lots of both