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Would be nice to have multiplayer mode; two players, competing for resources, all the while fighting off giant hordes of Zed.
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Sniper "Hey, how are you doing? Look I'm out of boards over here so could you get some?"
Survivor "Ok, lets see... sorry look like this barricade needs our last 10 boards, so I'l take them over there"
Sniper "Oh no, the zombies are coming but I cant shout at them because my tower isn't complete, even tho i have a gun and enough ammo to shout them! Well, I guess I'll just aim at him and wait until he gets here!..
Oh no, the zombie broke my incomplete tower! I guess I'll just run to that black corner of the map, attracting all the other zombies on my way!"
Zombie 1 "Hey, look, there's a guy running over there!"
Zombie 2 "Lets eat them and attack his base! Even tho I'm seen this guy first time in my life, I know exactly where his base is!"
Hahaha. Sorry about the bugs. But regarding zombie behaviour, you need to be aware of their keen sense of smell (see the Zombipedia for details). They can track survivors back to camp using it...
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Just a reminder, you can find maps on https://sites.google.com/view/shatteredcolony/maps
Including my favourite "Spaghetti".
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I keep on coming back playng hoping that someday the browse game will work again, but also because I love to come back to this "place", anybody else undestands the feeling?
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do you think you can add more buildings for map editor? it would be kinda cool if you added a new building like a gas station; and if you could choose how the rubble could look like, that would be pretty cool too.
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Just an aside to the creator: The amount I've enjoyed this game goes beyond the 5 star rating I gave it. I've kept coming back and sinking hours into it since it made the front page, which is a lot more that I can say for a whole bunch of other games. There are hiccups here and there (like snipers waiting on supplies from the farthest possible depot rather than the fully stocked one right next to them) but overall you've done an excellent job. Keep up the good work.
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Some extra key commands for new players: space = pause, v = show field of fire, ~ = speeds up game (toggle ~ to set speed normal).
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@palutcaifiu1127: You can demolish your buildings by choosing the Flee option, which leaves a pile of the resources stored in the building as well as those used to build and upgrade it (for sniper posts). Re: No more Browse Maps; The dev posted on July 8, 2015 that the service used for the online maps was being phased out by Google and thus they would be going away. Unfortunate, but these things happen.
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@kodemonkey there are some websites that have the codes to copy and paste for some maps.
I've been playing again a lot lately and I really wish the bug that turns maps white sometimes when loading was fixed. Or a sequel. A sequel would be amazing.
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@killersteve10, I know its been a minute but I'm pretty sure the server that held those maps are no longer supported.
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Why is it that sometimes I have people who are not doing anything, and barricades that need more boards, but the survivors aren't doing anything about it?
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awesome concept for a game, and lots of potential for improvements, more tower types, more weapon ammo types, more resource types, specialist survivors, etc. And of course.. mutant zombies...
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What a fantastic game. I really feel the pain when I fail to prepare adequately for an attacking horde and I watch my trusting companions turn as my defenses fail.
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you know, if everything is made of boards nowadays, then why does it make a breaking glass sound when something is destroyed?
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Excellent game! Just a few bugs that need to be worked out. I would like it if someone would make a series of levels designed as a story arc. That would be awesome.
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Zombie 1: Guys! Look, an opening that leads straight to their depot!
Zombie 2: Nah, I'd rather try to knock this barrier down first before attacking them
*Headshot*
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Son: Oh look dad, there's a bunch of people outside rebuilding society, they're literally all around us. Should we go and join them?
Husband: NO!, not until they build a tent on our porch.
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Awesome game. Love the concept, almost flawless execution.
2 comments:
1. It is very frustrating to look up and see 179 'unallocated' bullets and 238 'unallocated' boards and yet not be able to fund a sniper tower with 15 seconds remaining before they come. Or to build one and not be able to upgrade it. Whatever logic is behind the ferrying around of supplies should be tweaked. It's also not totally clear what the player can do to prevent or address this.
2. Would like to see a fast forward button in addition to the pause button, to speed up the end of a stage.
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I like it. Like the resource management of it but can be a bit slow at times. Sorta reminds me of creeper world trainer in a way.
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I can't be the only one wondering why there hasn't been a sequel yet. Come on people! This game has been here since 2010 and it's still one of the best on the site!
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Great idea, could use a variety more of structures and as some people said, probably some sort of strike team to send out and clear buildings.
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@kkoc: The dev posted on July 8, 2015 that the service used for the online maps was being phased out by Google and thus they would be going away. Unfortunate, but these things happen.
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great game, but would like to see an unlimited survival mode, harder waves, more buildings and supplies, and shattered colony: the survivors 2!