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Comments for Shattered Colony: The Survivors

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Gameguy602

Sep. 29, 2010

Under rating threshold (show) Also, just a thought, if you did indeed create a sequel, and it just so happened to have more buildings than this one, don't you think it should have more than one type of survivor? Depending on that persons profession before the Zombie invasion, they would have certain special abilities, and it would also affect what type of buildings you would find them in. Heres a short list of professions I think you could include. Police Officer, can carry ammo with them and use it as a low accuracy attack against the zombies when active. Construction Worker, carries materials faster. Army Recruiter, can deputize survivors without jobs. Deputy, same as cop, but with half the accuracy. Fireman, extracts Survivor resources faster.

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(15)

sivern

Sep. 29, 2010

Under rating threshold (show) This is a very, very strong platform to expand on, and a 1.5, or some such, will hopefully follow this version. The supply chain seemed too expensive at first, 'til l realized you could "zero out" your unused depots. Then I realized I was rich, and quickly finish that level.

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(1)

XZ1680

Sep. 29, 2010

Under rating threshold (show) i dont really think they are survivors if they are pushing the zombies away

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(1)

kickassmaster08

Sep. 29, 2010

Under rating threshold (show) According to Max Brooks, zombies can still walk underwater.......so....

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(0)

Gameguy602

Sep. 29, 2010

Under rating threshold (show) @spblackey Zombies don't swim, although the tides can cause one or two to wash up on shore occasionally. Read the Zombie Survival Guide!

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(1)

voltaire

Sep. 29, 2010

Under rating threshold (show) you have 2 and a half minutes to defend from 100 ZOMBIES. how fast can you build? http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBj8kAoM

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(1)

elige

Sep. 29, 2010

Under rating threshold (show) GOD I LOVE RTS

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(2)

marro78

Sep. 29, 2010

Under rating threshold (show) Beat it, had a lot of fun, felt perfect for being just released, after updates it will be absolutely perfect. I dont see why people could say it goes to fast, it was perfect for me, didnt pause it once. 5/5

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(-1)

Boomer357

Sep. 29, 2010

Under rating threshold (show) I think the Survivor AI needs some tweaking. At one point I had assigned 16+ to go scavenge, but they all just waited in a depot for a minute straight. By then the next wave started so I restarted my game, because I didn't think I could restock my sniper towers.

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(-1)

65rd123

Sep. 29, 2010

Under rating threshold (show) I found this game, accually, very intestesting, I love the "replay" at the end

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(1)

yugiohamar

Sep. 29, 2010

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(-6)

TheProffesor

Sep. 29, 2010

Under rating threshold (show) They should make a game where YOU'RE the zombies and you have to try and kill all the humans. Like the Pandemic games.

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(-2)

ninth1

Sep. 29, 2010

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(-3)

spblackey

Sep. 29, 2010

Under rating threshold (show) If you set an ammo quota higher on a under construction gun tower, I don't think it will begin firing until that quota is met. (Possible bug.)

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(4)

RrGg

Sep. 29, 2010

Under rating threshold (show) Needs a way to designate a primary depot (say, at least half of your unused supplies get transferred there). Also when ordered to flee survivors should just head immediately to the nearest depot instead of scattering all over the place or standing still and waiting to get eaten.

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(4)

Gimnbo

Sep. 29, 2010

Under rating threshold (show) Holy crap these survivors are the dumbest goddamn people ever. There needs a way to designate a primary depot.

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(6)

spblackey

Sep. 29, 2010

Under rating threshold (show) What happens when they learn how to swim? >_>

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(5)

kakesh

Sep. 29, 2010

Under rating threshold (show) I felt the campaign mode was too... short. The tutorial-esque levels seemed to be a large chunk of it, and the actual campaign levels felt unvaried. Overall, still a great game.

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(2)

bovb

Sep. 29, 2010

Under rating threshold (show) Supplies can be annoying to control, you need be able to build something to make a steady stream of resources or something to exchange them.

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(-1)

CaliforniaX

Sep. 29, 2010

Under rating threshold (show) This game is so simple. So miniscule. But that is why it is fun. People like short and fun things that are addictive and mindless.

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(1)

21bouncyball21

Sep. 29, 2010

Under rating threshold (show) the buildings should tell you what reasorces they have (like high/low) without scrolling over them. I GIVE IT A 5/5!

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(2)

25russianbear25

Sep. 29, 2010

Under rating threshold (show) when i get a mission briefing about snipers i click OK, but nothing happens...

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(-1)

jdd666

Sep. 29, 2010

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(-3)

Xenive

Sep. 29, 2010

Under rating threshold (show) great game! Thanks Duerig! My only suggestion to make it better would be to slow it down a little to make it more realistic. It feels a little hectic sometimes and the resource management is hard to control hence you need to pause quite often. Altogether a great effort though!

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(0)

TheIdleProphet

Sep. 29, 2010

Under rating threshold (show) Hm. 14 of my survivors, instead of carrying resources around (like ammo to my towers), were just sitting in the depot, so I destroyed it. They all fled to the next depot and just sat there, so I destroyed that one too... and they all disappeared and left me with -14 survivors available.

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(0)

jumjumjummju

Sep. 29, 2010

Under rating threshold (show) Really needs a quality button, it lags when there are too many zeds on screen.

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(1)

DesertedAngel

Sep. 29, 2010

Under rating threshold (show) i would love to have like a giant survival map on this LIKE GIANT

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(1)

bitterspite

Sep. 29, 2010

Under rating threshold (show) kongregate needs more games like this where you build bases on a map and defeat a somewhat fixed amount of enemies and gather a fixed amount of resources to fight said enemies which are blocking some of said resources and your army are the very resource they need to raise their numbers but you still have a bit of space to set up before they come for you

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(0)

marchao

Sep. 29, 2010

Under rating threshold (show) Load: http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBjnxQgM Its pretty like where I live

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(1)

BaronNinja

Sep. 29, 2010

Under rating threshold (show) Oh. Never mind.

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(0)

BaronNinja

Sep. 29, 2010

Under rating threshold (show)

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(-3)

50buckmerchant

Sep. 29, 2010

Under rating threshold (show) This game has great replay value - and it's difficult without resorting to the monotonous as those Tower Defense games end up being. Best flash strategy I've played in quite some time.

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(3)

froobsrule1

Sep. 29, 2010

Under rating threshold (show) Same map on Quartermaster Difficulty http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBiH3woM

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(0)

froobsrule1

Sep. 29, 2010

Under rating threshold (show) http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBj6kAoM

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(-2)

woody00101

Sep. 29, 2010

Under rating threshold (show) http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBiuqwkM tried to make a park in the bottom half but trees wont show up, dunno why

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(-2)

kool_boy04

Sep. 29, 2010

Under rating threshold (show) Are they making an artillery shells from those big ammonition!

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(0)

Boomer357

Sep. 29, 2010

Under rating threshold (show) The main thing which I would like to be able to do is actually control how many of each resource are in a tower/depot. The quota doesn't seem to function as good as it should. You should be able to just make your survivors move resources from place to place, rather then them trying to do it by themselves. This is the only problem I could find and other than this I love the game :)

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(4)

stickninja22

Sep. 29, 2010

Under rating threshold (show) now how is it that humans, the laziest species on earth, suddenly became such an efficient force? when did we become organized? why are the bullets so big? AND WHY ARE THERE SO FEW BLACK PEOPLE???

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(0)

sonicwind62

Sep. 29, 2010

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(-4)

Thrasher624

Sep. 29, 2010

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(-13)

johnnybitchslap

Sep. 29, 2010

Under rating threshold (show) Great game, has a good base from which to build off of, the map editor could be a bit more fluid, having to make boxes then choose wat type of terrain or building that box should represent means that players have to predetermine wat their map would be almost down to the each individual tile (the way a player alters the number of zombies, ammo, survivors, and lumber works well. Also would be cool to have multilpe types of defense towers like in tower defense games, such as a machine gun tower, sniper tower, shotgun tower etc for long medium and short defense. adding spikes to barricades to slowly damage attacking zombies or landmines/explosive barrels for mobs or hordes. And finally a multiplayer aspect would be interesting player vs player vs zombies

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(4)

Caractacus

Sep. 29, 2010

Under rating threshold (show) Quite possibly the finest X com style game since X Com nearly 15 years ago. Addictive as hell too.

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(0)

jumjumjummju

Sep. 29, 2010

Under rating threshold (show) I find it funny that it is possible for me to find survivors in a church with a zombie threat level of red.

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(0)

gochisox

Sep. 29, 2010

Under rating threshold (show) would like to see a more indepth campain, mabey put some maps where you have to hold one specific building, or a capture a building in a timelimit. Also would love to have the ability to play as the zombies.

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(1)

barnder

Sep. 29, 2010

Under rating threshold (show) i cant load other peoples games...great game tho

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(1)

austin0408

Sep. 29, 2010

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(-6)

lordoftheinsane

Sep. 29, 2010

Under rating threshold (show) if you want badges give it a 5 star rating

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(0)

froobsrule1

Sep. 29, 2010

Under rating threshold (show) WTF I spent 2 hours working on a map, ten i went to test it and the screen went up all white and all my modifications were gone!

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(1)

ColdBeets

Sep. 29, 2010

Under rating threshold (show) Too bad sniper towers die in one hit, as somehow the barbed wire and boards have zero effect on the zombies T.T

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(4)

ahmeadows

Sep. 29, 2010

Under rating threshold (show)

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(-7)

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