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I remembered this game from last year. I thought I'd drop by and say that more content should be added. But looks like they did that already. 9/10
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I really wish that there was a sandbox version of this game. It's very lovely. I liked it very much. Looking forward to seeing a sequel to this. Good job duerig!
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I love this game and the idea of the humans battling zombies in such a type of game, as well as user generated maps. But the game also needs some improvement. For example, i think that a normal, non zombie generating bridge should be added to create a walkway between islands, (basically just bridges without zombies/explosives), and a larger variety of buildings (for example school, prison, shops, restaurants). Barricading buildings should also be an idea, as well as adding a dock with small transport boats to constructions.
But all in all i love this game and thank you for bringing it to kongregate. Heep it up :D
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Here's a tip, build your sniper towers close to the depots because if they run out of ammo when zombies are attacking, your screwed.
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my god!! a swarm so huge came and DESTORYED the whole outpost but i had another and it survied but barely but so many lives were lost and some fleed and lived........ Rest In Peace my fellow surviors :(
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BoxCommander: Use the browse maps button, there are many player created maps. Some great, some just big number versions that are slow...
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If you could mix this game with Rebuild and Endless Zombie Rampage II then it would be the best game Kongregate has ever made-thumbs up if you agree
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ok there should be a game where you raise an army of zombies tanks sprinters other stuff you upgrade get zombie towers hives nests etc. rate+ if you agree
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Found a nice little glitch. You can decrease board quota of a set of board's that is not close to you to get negative population. When you add population to sniper-towers it just keeps going up. Not sure if you still have an actual population count, but it doesn't seem to be so.
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great game, well in fact the greatest zombie game ever here in kong. it will be good if sniper towers have some hp. its very frustrating when towers get destroyed just becuz zombie came near it, and if you consider my suggestion then make the tower unrepairable to make the game balance...great game 5/5...
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Like the game. Unlike others I like the fact that the supply lines are slow. It makes it more challanging and makes you plan more.
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this game needs a buttion so you can speedup the timer directly to the next level instead of waiting for zombies because i have everything fortified im just waiting for the timer to hit zero for next wave
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great game, however, the problem with the AI makes it almost unbearable, please fix this probelm, it causes WAY to much trouble because even though you have the resources to do something, it will sit there half done, leaving snipers vulnerable to over run even after 5- 10 minutes
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All the connected buildings should share resources instead of each one having to ship resources to each other. Makes it really slow to "close down" your shipping line because as you are closing it you are having to ship all your new resources over and over again. Eats so much time away just doing that =(
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one minor problem with the snipers, how does more guys spoting help you shoot better, last i checked, if you can't shoot, you can't shoot, plus, i'm guess haveing 10 guys yelling in your ear you hit it, would throw off you aim ALOT
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grberry, I have added the appropriate hooks and verified that they work. The game notifies the server when you have completed various difficulties of random maps, the campaign, etc. They are not listed on the high scores table because it doesn't make sense to list them there. I have no idea why the editors of the site decided to pass over this game when it came to badges. Hopefully they will add them to the sequel when it comes out.
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Lag it just too much. When you have hundreds of zombies and survivors running around AND people shooting, the game cannot handle it and freezes.
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Ammo is much too scarce half the time. I suppose this adds a sense of realism, but really, it stops being funny when I have -85 ammo, shitloads of boards and people, and a horde of zombies headed my way.
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Very fun game but I would like to have a speed button cos it took so long to transfer supplies from a warehouse to the another one. But over all it was very enjoyable. 5/5
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Here are some things you might want to improve:
# Let the civvies recompute their path every time they leave a building. If this is eating too much ressources, you can either decrease the frequency they scan for active Zombies (since only the crowding Zombies actually pose a threat, thus it's sufficient for them to only scan while the clock's empty) or only let them recompute when rubble or boards have been moved.
# When abandoning a Workshop, the Civvies stop dead for some time while looking for the next one. This gets heavier when several connected Workshops are abandoned after one another. Please improve this (possibly by giving them an all-time-route through the Workshops on the map, decreasing their right-on computing time when a Workshop crashes).
# When browsing through the user-generated maps, a rating function would be awesome. Just something like 1-5 stars, possibly at the end of a map or below the timer box (getting updated when the player leaves the game).
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Although duerig said 6 months ago he would add the API hook so that this can get badges, the high score tab shows no high scores. No scores sent in = no badges.