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Comments for Shattered Colony: The Survivors

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niksu99

Dec. 03, 2010

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coreyx300

Aug. 02, 2012

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coreyx300

Aug. 02, 2012

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(-36)

coreyx300

Aug. 02, 2012

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Soozoo2

May. 25, 2015

Under rating threshold (show) it doesnt load

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kkoc

Feb. 13, 2015

Under rating threshold (show) excelent

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(1)

OdinJr

Oct. 25, 2013

Under rating threshold (show) i forgot howto place building in map editor :( make a post howto build buildings via map editor. till then, ill play other games

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tim0tim0

Jul. 24, 2012

Under rating threshold (show) i really enjoy playing this game but the recourse distribution is horrible at times: sniper cant be built because there isnt enough wood in the depot i try increasing the amount of wood 'desired' in that depot but even though the depot next to it had 100/10 noone will bring any to the other -> sniper cant be built -.-" --------------------------------------------------------------- also if i try and seperate a depot from the other depots by thrashing he depot that lies between (for example on spaghetti) i lock 8 people in the "attacking" depot i move a few depots further set up a sniper and raid some building and i only have 3 survivors left ! that really was horrible the whole idea of small asssult party was made impossible :/

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fhhuber

Dec. 28, 2011

Under rating threshold (show) So not build on a section of bridge that blows up... unless you want your people to be instantly turned to zombies when the wave arrives. If you must... then be sure to tear it down AND GET YOU PROLE OFF THE BRIDGE before the wave counter hits 0

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savefile679

Jun. 29, 2011

Under rating threshold (show) Always make sure you've got the minimum supplies set to 0 at all your resource depots that aren't on front lines. That lets you get more bullets, iron, etc. up to your newer structures. If you don't need a depot anymore, even just to transfer supplies, then scrap it and send the resources up. Minimum bullets for each sniper should be 30 so that they don't need refilled, and put 5-10 people in a sniper tower if it's near where the wave will come in.

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Pedes

Feb. 19, 2011

Under rating threshold (show) a VERY well built game yes could use a button to abandon a building of all supplies to make it go more quickly but scavenging works ok for how its done, all in all 5/5 near perfect game, but one of the best I have played in a long long time. very much KUDOS!!!

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sethcraft1

Feb. 04, 2011

Under rating threshold (show) Good game but hard at the 5 level 4.7

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marchao

Oct. 04, 2010

Under rating threshold (show) My new map doesn't appears in "recent"

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funktion

Oct. 03, 2010

Under rating threshold (show) ~ Hit this key to speed things up

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Zinthalous1

Oct. 02, 2010

Under rating threshold (show) Large and hard map. Every direction has its bonuses and boons. http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBidxAYM

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Darkruler2005

Oct. 02, 2010

Under rating threshold (show) Suggestion: Don't add 1 survivor to the available ones until they've fully cleared the workshop (or you set the quota to zero). At the moment, they become "available" once they start bringing back their first set of supplies, which doesn't make them available at all.

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Boytionc

Oct. 01, 2010

Under rating threshold (show) Please make survivors walk through snipers

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MadCrimson

Oct. 01, 2010

Under rating threshold (show) I'm nut such a big fan of RTS but I'll give the game a run. Mainly because I recently discovered http://www.thezombiehunters.com/ Great Web Comic.

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HarryMonk

Oct. 01, 2010

Under rating threshold (show) Very engaging, but very annoying when the amount of zombies "locks" the game up and refuses to allow you to take evasive action....grrrrr

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oudric

Oct. 01, 2010

Under rating threshold (show) its a coool game but hard to play well i just begi nto play it if u make it easir i got confused XD

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marro78

Sep. 29, 2010

Under rating threshold (show) Beat it, had a lot of fun, felt perfect for being just released, after updates it will be absolutely perfect. I dont see why people could say it goes to fast, it was perfect for me, didnt pause it once. 5/5

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Boomer357

Sep. 29, 2010

Under rating threshold (show) I think the Survivor AI needs some tweaking. At one point I had assigned 16+ to go scavenge, but they all just waited in a depot for a minute straight. By then the next wave started so I restarted my game, because I didn't think I could restock my sniper towers.

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25russianbear25

Sep. 29, 2010

Under rating threshold (show) when i get a mission briefing about snipers i click OK, but nothing happens...

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marchao

Sep. 29, 2010

Under rating threshold (show) You are pasting it wrong!

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rkwheels

Sep. 28, 2010

Under rating threshold (show) This is an awesome game! I love the way that it takes a simple concept and makes it a real challenge to stay alive while throwing a different spin on zombie games out there. My one suggestion is to be able to make certain barricades and towers as priority targets for supplies. It's annoying when a tower that needs ammunition isn't getting it because another tower is being resupplied when it doesn't need it.

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pereirak

Sep. 28, 2010

Under rating threshold (show) This game is really great. Thanks! 5/5. Don't forget; as you expand, lower the quota of ammo and wood on old supply depots. no reason to hold supplies in your safe zone. KEep the ammo and wood on the front lines and to support snipers.

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ChristoNight

Sep. 28, 2010

Under rating threshold (show) Very nice, almost great but some things hold it back. One is there is only 4 buildings to build and that kinda makes it feel repetitive and unfinished. And you should be able to hire soldiers to move around, they can be very weak but still it would make it feel very real. And this goes on but the point is that it feels a bit unfinished, still a very good game 4/5

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Tarkil

Sep. 27, 2010

Under rating threshold (show) It reminds me of settlers, although the carriers/workers are even dumber. Also, sometimes when I've set the number of spotters in a sniper tower to 11 from the start, the tower won't fire until it has 11 ppl in it - only solution is to raze it and rebuild. But despite a few flaws, it's a really good game.

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sethv76

Sep. 27, 2010

Under rating threshold (show) At the last level I looked at it and thought, "I could do this, but why would I want to?" Especially because it takes 5 minutes to win and the rest of the time to slowly clean up the rest of the city.

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CometFrost

Sep. 27, 2010

Under rating threshold (show) Nvm, just found andrew201292's comment about the fast-forward.

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thebigsmile

Sep. 27, 2010

Under rating threshold (show) i would say that there should be a button that makes all not busy survivors go to workshops its annoying having 8 workshops and 30 survivors doing nothing

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duerig

Sep. 27, 2010

Under rating threshold (show) Save/load issues fixed. If you had successfully saved, you should now be able to load your game. I will continue to fix any issues reported here.

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StoneysLounge

Sep. 27, 2010

Under rating threshold (show) Game just totally froze up on me. That sucks because I was beginning to get into it. I'll refresh and start over, hopefully it won't do that again else I'm done playing.

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rennoc

Aug. 14, 2014

Under rating threshold (show) just finished DeathPark (fix) the replay took 45mins on the fastest setting XD

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vmaster1234

Oct. 17, 2013

Under rating threshold (show) hey bro

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Gimnbo

Oct. 03, 2010

Under rating threshold (show) As much as I really like this game, this is the only flash game that makes me want to hurl my mouse in anger.

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talrnu

Oct. 01, 2010

Under rating threshold (show) I like the idea of houses containing a finite number of zombies. Difficulty needs improvement - even on hard, as long as I can get to the supplies I win. Also, would be more interesting if your survivors could be turned, or turn shortly after being rescued (e.g. because they were bitten before being rescued). Otherwise, it's like shooting fish in a barrel.

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marchao

Sep. 30, 2010

Under rating threshold (show) make maps and post them here

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(0)

Azzy

Sep. 30, 2010

Under rating threshold (show) play my level, where you start with only one Survivor and have to gather more, to save your little island from the onslaught http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBjF2wYM

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The_Last_Gamer

Sep. 28, 2010

Under rating threshold (show) The game was alright. The general concept was good, but the execution was extremely poor. I mean, seriously? Only 2 or 3 non-tutorial levels? I think the developer could have spent some more time creating more maps and extending the story. Also, the concept of blowing the bridge to stop the zombies from coming seemed underused to me. You really only used it twice, and it didn't seem to matter to me as the zombies in the city attacked me whenever the next wave appeared instead of new zombies came into the city. The concept was good, but overall this game gets a 3/5 from me for sloppy execution.

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user10000

Sep. 28, 2010

Under rating threshold (show) You should be able to select the quota for demolishing barricades.

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senfmann

Sep. 28, 2010

Under rating threshold (show) what about spawning from over bridges? i dont see any sense in blowing up them, only that in future they could reach the island,so you just have to wait, till they come

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Sanmei

Sep. 28, 2010

Under rating threshold (show) The ability to transfer supplies out of one depot station to another would be useful; I tend to close out stations as I move along so as to consolidate my resources and only need one or two sniper towers at a time.

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DestructoMonkey

Sep. 27, 2010

Under rating threshold (show) This music... it's from Galactic Civilizations II isn't it?

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bosswireless

May. 19, 2015

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justice5150

Apr. 17, 2011

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pwn4g33l1t3

Oct. 04, 2010

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froobsrule1

Sep. 30, 2010

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BaronNinja

Sep. 29, 2010

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baomingsen

Sep. 29, 2010

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