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Pathing needs work. I hit the Flee button and all it does is destroy the building while all the humans stand there with their thumbs up their ass til the zombies eat em.
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Sniper towers are inaccurate? But I thought the whole idea of a sniper was a human that could take out something from long range without missing?
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@mysticshroom, do people pay you to be an idiot? really? the graphics are too good? I'll say they aren't bad but they definatly arent the greatest especially where the world goes. If this is too good for you dont rate it down. Go play some pac-man foo. And no im not saying pacman is bad.
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i was waiting and looking on a map. it was perfectly fine. suddenly i reailzed that i barricated myself inside. now i am left with it all destroyed
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got sick of staring at the graphics by the end of the tutorial...sorry but its hard on the eyes and slow goin', 3/5 for how detailed and all, but game play was sluggish and a little forced
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oh, i was wrong... they do go back, it just takes a little bit over 60 seconds... then again, i was playing on a custom map that has over 25000 zombies and a few hundred were running around, maybe it was laggy...
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There needs to be a way to make people retreat... It kills me inside when I demolish a structure to make the people fall back, and they stand there and do nothing until the zombies are one square away in which case they run around randomly until cornered in a building entrance... Why dont they go back to the nearest storeroom!! aaagh...
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For all people looking for a challenge...try map named "Nanasisan". I have no idea why it is ranked 17 on the hardest map scale. It should be in the top 3 hardest maps. Try it if you dare.
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Excellent game. I love the map builder and it's so easy to use but allows for an infinite amount of maps. Keep up the good work. Can't wait for SC2!
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Hmm i build a sniper tower like the tutorial says and shot in the air to get the zombies attention. Problem is they overrun my sniper tower and mission failed... fail tutorial instructions?
I apologize about this. On that tutorial mission, the chances of success if you follow the instructions are quite high. But I didn't rig it to guarantee success. So there is the possibility of your gun just missing a lot allowing you to be overrun. In SC2's tutorial, I will leave the training wheels on a bit longer until the player has more experience.
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this game needs a way to type numbers into the supply depots, instead of sitting there clicking the + or - button a hundred times
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i wish there were achievements for this game and i really wish there was a second one the game kicks ass its as fun as rebuild.
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funny... Does anybody recognize Rebuild and Shattered Colony? They're practically the same thing, only that if the bridges are out then no zombies can cross by bridge... Hmm. This will take quite a bit more study to find out what truly made duerig and all those others want to make zombie games.
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After looking at an item in the zombipeidia, I would rather the "close" button go back to the zombipedia, not the main screen.
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Don't see anybody else mentioning it but I thought I would. For some reason, it always says I have negative survivors available for work but usually I can assign a few more to a task before I'm actually out of available helpers. Great game 5/5 and thanks for all the updates.
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Another nice enhancement would be to show the radious of the supply depot in a similar mannor as the sinper tower (but without the buildings blocking it.
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It would be a nice enhancement to show buildings in green on the mini map that are cleared and still have resources in them
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seems like a nice game, but the game dosent seem to tell you in any way how to scout a building, only mentions that you could scout them. anyone happen to stumble on how to?
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@kelsenellenvial there is a way to move resources. Click the gather resources button or increase the number on the building
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2 more things, on the editor you can add people to towers but can't take them away. when you have idle people, have them auto work. like if there is a workshop they would help or if your trying to take apart a blockade they will help, its really frustrating when you have a take apart a blockade with 1000 wood using only 1 person and you need it taken apart ASAP. also having an option to move resources will help a lot, its frustrating when you want to upgrade a tower but can't because the depot does not have resources but the one just out of the range have 500+ of bullets and wood. have an option to spread resources out equally or something like that.
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i have died many times because when i saw some zombies coming i build a sniper tower it get people and bullets but no one actually builds the thing and i am sitting there "GET THAT F*CKING WOOD THERE NOW!!!!"
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having too many survivors over a 100 I believe casues the survivors to be unresponsive and causes a lot of bugs like a warehouse having too man stuff.
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make a zombie version where you decide how many zombies to attack the humans the more levels won more zombies you get sounds cool or what?
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Has anyone helse had a problem getting back into the game after opening the instructions? I can't get the close button to work.
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drago I like you're idea but its a bit well... hard, because one house could become a army of zombies then if you can't get it agian you're screwed, maybe hire someone to make a game for you??
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Zombie spawning should be in houses you left for to long and they turn into nests (the longer you leave it the bigger it gets)
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here's something hilariously ironic about the idea of humans slowly spreading out like a plague to eradicate an island full of zombies.
i started playing from the beginning that this game was uploaded and i have never seen software (paid for or otherwise) so heavily updated. two thumbs up for this guy on improving the game.
Sep. 27, 2010
I strongly disagree with those who say that buildings should generate zombies, instead of using up their "zombie supplies". This game follows the traditional zombie movie idea, i.e. humans turn into zombies. Therefore, the number of zombies in a house depends of how many people lived there before the outbreak; there is no logical explanation for zombie spawning. The same, of course, does not hold for the bridges that connect the island(s) to the world.
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