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Great game 5/5. I love how this game not only has campaign levels, but you can play almost an infinite amount of different maps. A sequel would be awesome, maybe with more things like campaign levels, different turrets, barricade upgrades (maybe spiked barricades?), etc.
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this is the greatest game ever duerig but ive noticed a bug that is very minor but could cost someone their game. when something is finished before a suvivor gets to it the survivor stops ad freezes for about 30 seconds or until you move e camera away
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I like the game but i think it would be much better if you could have other weapons besides the Sniper and it would be much better if you could send survivers armed to missions inside buildings to clean them.
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The only problem I can see is that when you do a random map it seems that Novice is like "Super Easy" and then Veteren (the next diffuclty up) is like "Very Hard". I would like to have seen a more steady progression in difficulty up to Quarter Master.
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How do 10 extra people make someone more accurate? This is how I imagine it:
10 people: Hello Sir, we are here to help improve your accuracy!
Sniper: How?
10 people: We help hold your gun! *All run forward and grab the guy's gun*
Sniper: How the h*** does this help?! *ducks as they start arguing about where to point it.*
*BAM* *BAM*
Report to leader next morning:
Two people were killed in a fight with a gun yesterday, and the other nine in the tower were eaten by the zombies attracted by the noise.
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ermmm i find out that the human in your game no need food to stay alive .... because the human in your game only have bullet and wood to stay alive
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Just as the top comment (Gimnbo) says the game can be ironic, I want to point out that the music from main menu is also from the game 'Destroy All Humans.' lol :p
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i find it lame that if you have 7 bullets in a sniper tower, and your quota is 10, then survivors bring you 10 bullets instead of 3, making your quota 17, such a waste of ammo...
Haha. And I thought that people's would be more annoyed about the fact that a survivor can only carry 10 bullets at a time. The reason that survivors carry 10 at a time even when the tower only 'needs' 3 is to prevent situations where a new survivor is sent out every time the sniper shoots. If that happened, your depot would run out of survivors to send shortly and your other towers wouldn't be supplied properly.
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if you have a ton of depots all over the island and you could use resources near the bridge, building,ect. Then either click on the depot and make the ammo/wood/survivor quota nothing and they should go somewhere else, or you could abandon the depot and put a warehouse there to collect everything
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black fox furry, the reason it wont let u upgrade the sniper tower even tho u have enogh boards is becouase theres not anybody at a nearby depot to bring the suplies of wood to it or there just isnt the wood at the depot.not becouse its gliching
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the sniper tower isnt the only that that is bugged with lowering the survivor count. the barricades, workshop and depot have the same problem. but the normal buildings are working fine
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I gave found something that doesnt work:
in the map editor you cant lower the survivor count in the snipertowers once you go over the 0 survivors
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ermh,i was playing on the 4th mission i think(the one you need to go north) and the clock bugged, first wave came, killed them and now no waves appear(eventhough i still have more than 30 zombies north)
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sometimes Iwonder.. stated above I have 200 boards...but when I want to upgrade sniper for 10 lousy boards.. they say, no board..not enough resource??? aint 200 enough for you.. @_@
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Great game. I can't think of any other browser game of this kind that have kept me interested for more than a year. The number og user created maps really keeps the game interesting. however it would be great if it was possible to search for specific maps, like map sizes and number of zombies. For example are my favourite kind of maps, medium to huge maps with lots of zombies and a challenging low number of resources and survivors. That can be quite hard to find right now. Anyways great game, hope to se a sequel :)
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This game has tons of promise and I've spend several hours playing already. However, especially at advanced levels, the terrible pathfinding really kills the experience. To see 30 survivors with a direct path to safety simply stumble around until they get killed by the lumbering zombies is beyond frustrating. Please please improve the pathfinding!
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I have beaten spaghetti!...ok, so I have 121 zombies left to finish off, but i've blown up all the bridges, and have plenty of survivors, boards, and ammo.
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the ressource system sucks .__. and you got only one tower .. that sucks :O but the rest is really awesome :) 3 stars =X
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well, i wasn't able to beat spaghetti this time around (save file became corrupted), so I went and did "death park". It was significantly easier than spaghetti. derp?
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you know how your a special operation gone bad? well, for a sequel it would be cool if you got a unique survivor type "soldier" that had added effeciency at shooting, and if support was made available
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how did they know if the building has zombies or survivors they should search or scout it first,they should find food too
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i want a 2nd one. . . with more stuff :E i think one tower is fine make many more it turns into a TD game with manual supply gathering. Hope to see a squeal to my fav zombie building game! :E
The survivors have barricaded themselves in and are waiting for rescue. Imagine a zombie movie where zombies have infiltrated a house, but somebody has locked themselves in the closet.
Originally, I was going to have such survivors slowly turn into zombies as the game progressed (they were found and bitten) so you'd stop finding more survivors after a while. I later decided that was too evil.
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I am hope i'm the last one here that care about this game, if every one that played this game is not playing it anymore, then kongregate shut this game down.