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@skweel: Always keep the towers full (11) then you have 100% hitchance. Try to keep your network as small as possible (remove unused depots and gather left resources with a workshop)
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god, been waiting for a sequal for fricken ever, this game is the only one that i can play non-stop, and still come back for days to play again
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sniper: "we're out of ammo!"
survivor leader: "go look in that car, every body carries ammo in their car...do you not?"
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yeah the only other orginisim on the planet that moves to a spot and multiplys until all resourses r used up like humans do is a virus!!!pretty ironic indeed!
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for the final mission can you make it so the random scattered barricades have the right quantities of wood? it makes me think i have more wood and less people than i actually have
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Damnit I am sick of those bridges, there should be an option when creating map to allow zombies to spawn or not at bridges, im trying to do death park and it's hard enough without the extra 120 zombies coming every 2 minutes out of the blue.
There are a few ways to do this, though it involves hand-editing some XML. Alternatively, you can build a map with no bridges. If you want help in constructing such a map or editing an existing map, feel free to PM me.
I implemented the API long ago. It is up to Kongregate to add actual badges. Since they haven't by this point, it is unlikely that they ever will. Sorry. :/
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How do you beat the levels that have the dynamite off the edge of the bridge? Like "The Church". Cannot figure out how to beat it!
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Whoo! Finially beat Quatermaster! I recomend Lima for anyone else trying and I advise you make a beeline for the bridges
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... now i know why the maps called death park,...... 3 boards and 3 level 1 snipers were DESTRYOED befor even the 30 second timer hit,.... they rocked me. like a hurricane
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1. I wish to have the option of keep playing after clearing the zombies, specifically to collect all the resource just because.
2. I feel there should be an option to give all survivor a weapon. Thou this option should consume a large amount of ammo (say 6 each, everyone have a pistol)
3. The bridges give a good sense of urgency to the game, that's good. But as it is, as soon as bridge is destroyed, as long as you have a decent supply of ammo, u can just sit back and do nothing. I think it might be better that the survivors in houses can be slowly turned into zombies if the structure is not clean of zombies. And zombies should be able to enter clean houses that have survivors.
4. It would be nice if you can have a "vacate" option as well. As it is, it's hard to clear out a depot, escape+workshop recollect is just a hassle.
One of the best zombie game I've played thou :-D
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It's really sad this great game has no badges, perhaps it's not easy to say what they should be for. I'd suggest an easy badge for finishing the campaign and a hard badge for completing Spaghetti.
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this game is dum! it is mising the one thing EVERY ZOMBIE GAME HAS!!! SHOT GUNS!!!!! WHY DOSINT THIS GAME HAVE SHOT GUNS!!!!!!!!!!!!!!!!
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After a bit in the game, the ppl making stuff decide to become stubborn and stop working. Even when i put depot nearby and have enough resources to build stuff. I think is a bug, that must be fixed right away
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hey guys i decided to make a map because i have heard alot of people ask for a good survival map. so if you like the map or have any suggestions just tell me.
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