Tile Factory
by duerig
Tile Factory
Tags for Tile Factory
Description
Construct colorful mosaics using paint, stencils, and glue in this open-ended puzzler.
1.5 Released! See notes below!
Compete, see user-made toys, or play more levels at the community site:
http://groups.google.com/group/tile-factory
How to Play
Hotkeys:
Cursor keys: Scroll window
Shift-click to place multiple copies of the same part.
With Part in Hand:
WASD -> Rotate to given direction
Space -> Toggle power
Backspace/Delete -> Trash part
Developer Updates
Version 1.5 Released:
Drag to scroll. Cursor keys work as well.
Toggle Music menu option added.
Version 1.4 Released:
- Click on copiers to toggle power
- Delete/Backspace to trash parts in your hand
- Simulation Speed Increased
- Counts only placed parts, counts breakages, counts produced items
You can now click on a factory to unlock it. Use this if you get stuck and want to skip a level.
Comments
furqanmustaqim
Oct. 27, 2013
Where are you Tile factory 2!!!
verticae
Sep. 07, 2011
I barely ever come back to a previously played game, let alone as much as this one. I absolutely love the game and its possibilities, from the fine-tuning the flow of a line, to finding completely alternate solutions to them; I've had a blast. The low entry barrier is a great thing as well, it allows for new players to enjoy the game while learning, while people more experienced with this type of concept aren't limited with what they can do. Excellent!
NetMonster
Aug. 29, 2010
I especially like the fact that my solutions are saved. This deserves 5 stars.
Leftconsin
Aug. 28, 2010
I really enjoyed this game. The controls are intuitive. The depth of play is wonderful. The tutorial was perfect. I try not to hand it out, but you earned my 5/5.
Erasmus_Darwin
Aug. 28, 2010
This is a great game. It manages to introduce a number of different simple concepts gradually building up into some really complex puzzles. My one pet peeve is that it's a little too forgiving: Unlike some of the other programming/assembly line games, it doesn't fail you for breaking tiles or submitting incorrectly produced tiles. So rather than getting the timing correct, you can pass a level with any design that gets five correct tiles on the goal at some point in its operation regardless of how many bad or broken tiles it also produces. Still, I certainly wouldn't penalize a great game like this for an issue like that. A definite 5/5 in my book.