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Nice game but there is room for improvement.
It feels slow to play: an option to increase speed or remove spell casting animations would be nice.
There are some balance issues: after a while you/opponent can have a lot of defense magic/defense so both my magic spells (dragons) and opponent magic spells did 0 damage. You can get way too high income thanks to upgrades, I have +14 for each resource per turn, so resource cost is not even a constraint when playing cards.
Deck editor would be nice addition. A way to remove cards from hand would be nice as well (for instance a card to discard your whole hand and pick 6 new cards).
The missions all feel the same, if you make deck editor it would be nice to have some missions against opponents with high magic def and other against opponents with high physic def for instance.
thanks for the feedback, you are right about it. since this game was developed in around 2 weeks, i haven't think about all aspect, i just want to test about the game engine and the respond of the player. Thanks again.
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from the 2. castle of north everything is bad balanced. have hundreds of commodities, no red cards, no fights, useless cards and no effects of special cards = no fun!
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Don't unlock magic attack cards can make the game easier. Because magic damage cannot upgrade, but enemry's magic defence can upgrade.
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Ugh. Continuing from my previous comment. In another 10 rounds, I've gotten no attack cards, but he had repaired twice and is almost fully healed. I've picked up a third dog, another repair I don't need, and some other useless crap. He has attacked me a couple of times, but my defense must be too high for him even to hurt me. I'm done, now.
Thanks Zag24, your feedback are very usefull. This game was developed in around 2 weeks, i haven't think about that aspect, i think i will remake it and use better logic to distribute the card. Thanks alot
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So towards the end when the enemy has a high defense rating and all they do is repair and raise there defense even higher you can do no damage to them. Was the point to make people play one battle for the rest of there lives?
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For only two weeks work this is pretty darn good! Nicely drawn and animated, and definitely fun for the first few levels (until it turns into a stalemate/grindfest). I'd very much like to see a better balanced version (to prevent stalemates and later game grinding battles) with some essentials added (like what and how many persistent defence cards have been played, what your current daily battle production is, etc.). Viewed as a beta, I'd give this a very promising 3/5
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Every time enemy Hp drops to half, I stop getting attack card and the enemy end up repairing the Hp to full before I can another attack card. How can I win.......... T.T
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As an example of my earlier point, that enemy gets too many repair cards. I'm currently in the final battle, probably 40+ turns in. I'm bored, because I have 300+ of every resource, and nothing to do with them. I'm at full hit points, and enemy is at about 90% hit points. I have no attack cards, just Illegal logging, south trader, great wizard, two dogs, and critical repair. Nothing worth playing, and no way to dump these useless cards. Perhaps a "dump your whole hand" as a turn would be nice. Anyway, I've given him probably 100% of his hit points, but he has repaired it all. If it weren't the final battle, I'd just quit now, because it is just boring. I'll stick it out a while but if it continues at this pace, I won't finish.
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think im in final level. Now have problem that tower defence (with crds) exceeds max attack of the cards to be played. So cant finish the level.
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Would be nice to eb able to alter your deck ... seeing how this is SUPPOSESD TO BE A CARDGAME ... - I don't need all these caslt eupgrades, I just want to attack stuff...
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love the game but I agree replaying the castles would be really helpful mabey something like the more you do it the less you get out of it mabey idk
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Good game. I like the Graphics but the background when your in a fight is like a scroll paper like background. You could put skys and things in it and i like that there's workers. When you use a card it goes in flames.... i like it but instead you could discard cards (which go in flames) and use cards (they can glow blue or white). In the map you could have a zoom i maybe for mini castles or something and buy new cards and collect cards when you win then theres a Deck Editor. I like it that theres a couple of resources and i have seen a game like this once... but maybe it needs a bit more but i think its capable for like a BIG card game if you just add a couple more things. The cards images are a bit like... you could make them tattered maybe and look old. Good starting point for a game. Hope you8 can improve it. I would say about 3/5 right now. possible 4/5.
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The first few levels are quite enjoyable.
AFterwards a huge number of problems are apparent.
#1. The game play needs to speed up tremendously. If a single war has many rounds, it simply takes too long to finish.
#2. Many bugs arise. 5 Magic attacks in a row did no damage.
#3. Why are attack cards so rare!? I purchased all the extra cards but still went numerous rounds without an attack card.
#4. Who needs 15 extra rock cards!? There is a problem when the game ends with over 500 rock and food and lumber and gold.
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Nice game, but there seems to be a serious bug: at one point my attacks stopped doing any damage to the enemy, while he still could do damage. I kept playing for 20 rounds with no change. No type of attack was doing damage. This happened in the 5th battle or so. I'll let you know if it happens again.
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"Attack with 12 swordsmen." That's great, but how much damage does it actually do? Could be a really good game with some polishing, though. (And don't feel bad that you're getting lots of criticism -- it means we want to play your game. People don't bother with feedback for bad games.)
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I like this game.. And I'd love to see where it goes from here. Problem is, there are too many things that raise defense and next to nothing that raises offense.. Like, I don't know if you meant to do this, but non magic castle healing cards raise your defense.. I got to the last castle before it ended in a draw 'cause we couldn't hurt each other, even with dragons or things like the 50 knight/25 catapult cards.
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when you save your game and play it next day you can't continue it and when you click load game no button on the game works except more games. I think you need to upgrade.
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This game is totla bullshit, you can't modify your deck and the enemy just becomes invincible as you are drawing crap after crap.. wanted to 1/5 out of rage, but this could be fixed easily... so i gave 3/5
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Starting to piss me off a LOT, stupid shit draw giving me 1 attack unit / spell per 5-20 cards and the enemy keeps drwaing repairs, f***ing annoying.
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Good lord. I've got to the second northern castle, as mentioned. My troops, which I have upgraded, can't do any damage to the enemy castle, because the game has run SO LONG now that he's upgraded beyond my ability to do damage. I have 431 gold, 365 meat, 172 wood, 145 stone, 256 magic, and nothing I can do to harm my enemy. Eventually he just slowly whittles me to death 2hp at a time.