Comments for War Card 2

avatar for funkykat
funkykat

Jul. 6, 2014

Under rating threshold (show) too easy only problem 3/5

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(1)

avatar for dreggsman
dreggsman

Jun. 19, 2014

Under rating threshold (show) booooo its copy right!

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(-1)

avatar for addin123456
addin123456

Jun. 15, 2014

Under rating threshold (show) good

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(-1)

avatar for JacobL176
JacobL176

May. 20, 2014

Under rating threshold (show) Needs more content but otherwise cool!

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(-1)

avatar for warriorplayer
warriorplayer

Apr. 20, 2014

Under rating threshold (show) when you save your game and play it next day you can't continue it and when you click load game no button on the game works except more games. I think you need to upgrade.

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(0)

avatar for nubykiller
nubykiller

Apr. 10, 2014

Under rating threshold (show) this game cheats on vamor on the third stage because it has infinite health and I threw out all I got to the computer and nothing.

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(-1)

avatar for yepimarlan
yepimarlan

Dec. 12, 2013

Under rating threshold (show) edw2

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(0)

avatar for yepimarlan
yepimarlan

Dec. 12, 2013

Under rating threshold (show) sipp

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(0)

avatar for christian1221
christian1221

Aug. 13, 2013

Under rating threshold (show) ive won the game

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(0)

avatar for RizaldiB
RizaldiB

May. 29, 2013

Under rating threshold (show) Last battle, 50 minute gameplay still cant beat the enemy because I GOT NO ATTACK CARD!!!!!!!!!!!!!!!!!!!!!!!!!! -_-

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(-2)

avatar for erinpotpotpot
erinpotpotpot

May. 13, 2013

Under rating threshold (show) i like it

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(0)

avatar for Barragor
Barragor

Feb. 6, 2013

Under rating threshold (show) This game is totla bullshit, you can't modify your deck and the enemy just becomes invincible as you are drawing crap after crap.. wanted to 1/5 out of rage, but this could be fixed easily... so i gave 3/5

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(0)

avatar for Barragor
Barragor

Feb. 6, 2013

Under rating threshold (show) Starting to piss me off a LOT, stupid shit draw giving me 1 attack unit / spell per 5-20 cards and the enemy keeps drwaing repairs, f***ing annoying.

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(0)

avatar for Barragor
Barragor

Feb. 6, 2013

Under rating threshold (show) Would be nice to eb able to alter your deck ... seeing how this is SUPPOSESD TO BE A CARDGAME ... - I don't need all these caslt eupgrades, I just want to attack stuff...

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(1)

avatar for Barragor
Barragor

Feb. 6, 2013

Under rating threshold (show) Would be nice to know more exactly how much damage cards do and how defence works etc.

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(1)

avatar for Sziszko
Sziszko

Jan. 25, 2013

Under rating threshold (show) The load otion does not work, so do in one run, or forget to finish.

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(0)

avatar for cervantes01
cervantes01

Jan. 16, 2013

Under rating threshold (show) never amount to anything until you can build your own deck strategy

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(0)

avatar for armorfiend
armorfiend

Jan. 16, 2013

Under rating threshold (show) Good lord. I've got to the second northern castle, as mentioned. My troops, which I have upgraded, can't do any damage to the enemy castle, because the game has run SO LONG now that he's upgraded beyond my ability to do damage. I have 431 gold, 365 meat, 172 wood, 145 stone, 256 magic, and nothing I can do to harm my enemy. Eventually he just slowly whittles me to death 2hp at a time.

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(0)

avatar for blackflames
blackflames

Jan. 12, 2013

Under rating threshold (show) how do i turn off the volume....

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(0)

avatar for ZeroEK
ZeroEK

Jan. 8, 2013

Under rating threshold (show) No chance to restart a game after saving.

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(1)

avatar for fede3934
fede3934

Jan. 8, 2013

Under rating threshold (show) @moshimoshi but if you got a high magic cost card like the phoenix you ll make more dmg that others cards

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(0)

avatar for CoolColJ
CoolColJ

Jan. 6, 2013

Under rating threshold (show) game is really unbalanced!

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(0)

avatar for redyco
redyco

Jan. 5, 2013

Under rating threshold (show) BUG ALERT !!!! game froze at "vamors". no button is working !!!,tried browser restart, refresh, etc. nothing but the link to play more.... works

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(0)

avatar for KurtKrieg
KurtKrieg

Jan. 4, 2013

Under rating threshold (show) A good initial effort, but it needs customizable decks or it gets really dull by the end.

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(1)

avatar for MatthewC215
MatthewC215

Jan. 2, 2013

Under rating threshold (show) could you please let us know when you are going to update the game play?

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(0)

avatar for angelisater
angelisater

Dec. 31, 2012

Under rating threshold (show) Fun game, yet unbalanced. On the final battle, none of my cards were doing any damage at all.

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(2)

avatar for ramrod24
ramrod24

Dec. 31, 2012

Under rating threshold (show) So towards the end when the enemy has a high defense rating and all they do is repair and raise there defense even higher you can do no damage to them. Was the point to make people play one battle for the rest of there lives?

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(2)

avatar for Kingpin30001
Kingpin30001

Dec. 31, 2012

Under rating threshold (show) think im in final level. Now have problem that tower defence (with crds) exceeds max attack of the cards to be played. So cant finish the level.

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(1)

avatar for MoratGurgeh
MoratGurgeh

Dec. 31, 2012

Under rating threshold (show) For only two weeks work this is pretty darn good! Nicely drawn and animated, and definitely fun for the first few levels (until it turns into a stalemate/grindfest). I'd very much like to see a better balanced version (to prevent stalemates and later game grinding battles) with some essentials added (like what and how many persistent defence cards have been played, what your current daily battle production is, etc.). Viewed as a beta, I'd give this a very promising 3/5

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(2)

avatar for scottgrindley
scottgrindley

Dec. 31, 2012

Under rating threshold (show) im on about the 6th maybe 7th castle and i cant damage the enemy at all

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(1)

avatar for Riser28
Riser28

Dec. 31, 2012

Under rating threshold (show) My suggestion is make the cards that lower defense and/or raise offense more common or powerful.

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(1)

avatar for moshimoshi
moshimoshi

Dec. 30, 2012

Under rating threshold (show) Don't unlock magic attack cards can make the game easier. Because magic damage cannot upgrade, but enemry's magic defence can upgrade.

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(6)

avatar for Zyriliss
Zyriliss

Dec. 30, 2012

Under rating threshold (show) I like this game.. And I'd love to see where it goes from here. Problem is, there are too many things that raise defense and next to nothing that raises offense.. Like, I don't know if you meant to do this, but non magic castle healing cards raise your defense.. I got to the last castle before it ended in a draw 'cause we couldn't hurt each other, even with dragons or things like the 50 knight/25 catapult cards.

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(0)

avatar for sxenate
sxenate

Dec. 30, 2012

Under rating threshold (show) Anyone else get to where the enemy has raised their defense to the point you can't actually damage them?

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(1)

avatar for furmufff
furmufff

Dec. 30, 2012

Under rating threshold (show) Stupid game, can not defend, too stupid

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(-1)

avatar for grobarbar
grobarbar

Dec. 30, 2012

Under rating threshold (show) inspired from might and magic ?

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(0)

avatar for mbaron
mbaron

Dec. 29, 2012

Under rating threshold (show) I've load a save game and the buttons "upgrade" or "start war" doesn't works anymore !?!

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(0)

avatar for OneLeggedRhino
OneLeggedRhino

Dec. 29, 2012

Under rating threshold (show) "Attack with 12 swordsmen." That's great, but how much damage does it actually do? Could be a really good game with some polishing, though. (And don't feel bad that you're getting lots of criticism -- it means we want to play your game. People don't bother with feedback for bad games.)

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(1)

avatar for dumb_flasher
dumb_flasher

Dec. 29, 2012

Under rating threshold (show) thanks for the feedback guys, i will try to improve the game play.

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(-1)

avatar for st_alfonso
st_alfonso

Dec. 29, 2012

Under rating threshold (show) A good idea would be the option to turn in all 5 cards for 5 new ones at a high cost.

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(1)

Developer response from dumb_flasher

i will add it on the next version, thanks

avatar for Zag24
Zag24

Dec. 29, 2012

Under rating threshold (show) Ugh. Continuing from my previous comment. In another 10 rounds, I've gotten no attack cards, but he had repaired twice and is almost fully healed. I've picked up a third dog, another repair I don't need, and some other useless crap. He has attacked me a couple of times, but my defense must be too high for him even to hurt me. I'm done, now.

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(2)

Developer response from dumb_flasher

Thanks Zag24, your feedback are very usefull. This game was developed in around 2 weeks, i haven't think about that aspect, i think i will remake it and use better logic to distribute the card. Thanks alot

avatar for Zag24
Zag24

Dec. 29, 2012

Under rating threshold (show) As an example of my earlier point, that enemy gets too many repair cards. I'm currently in the final battle, probably 40+ turns in. I'm bored, because I have 300+ of every resource, and nothing to do with them. I'm at full hit points, and enemy is at about 90% hit points. I have no attack cards, just Illegal logging, south trader, great wizard, two dogs, and critical repair. Nothing worth playing, and no way to dump these useless cards. Perhaps a "dump your whole hand" as a turn would be nice. Anyway, I've given him probably 100% of his hit points, but he has repaired it all. If it weren't the final battle, I'd just quit now, because it is just boring. I'll stick it out a while but if it continues at this pace, I won't finish.

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(1)

avatar for Zag24
Zag24

Dec. 29, 2012

Under rating threshold (show) Also, add some meta-cards. i.e. "Play two more cards this turn, at double cost." or "+10 wood AND play another card." Putting together combos of these cards is fun! Of course, enemy should have access to them, too. After enemy plays a card, leave it there in the 'discard' pile for me to hover over it. A few times he played a card I didn't recognize and I wanted to see what it was.

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(0)

avatar for Zag24
Zag24

Dec. 29, 2012

Under rating threshold (show) Nice game. Some suggestions: In later rounds enemy gets too many repair cards. It just becomes slow and boring. You give too many upgrade points -- I was fully upgraded before the final battle, and I had only lost a single fight. I want to manage my deck. Now that I get 10 or more of every resource per turn, I don't want the +12 wood card in my deck at all, for example. I'd like to know what my current values are for all the attack and defense bonuses, and also my exact current hit points. perhaps when hovering over my castle you could show these.

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(0)

avatar for st_alfonso
st_alfonso

Dec. 29, 2012

Under rating threshold (show) The first few levels are quite enjoyable. AFterwards a huge number of problems are apparent. #1. The game play needs to speed up tremendously. If a single war has many rounds, it simply takes too long to finish. #2. Many bugs arise. 5 Magic attacks in a row did no damage. #3. Why are attack cards so rare!? I purchased all the extra cards but still went numerous rounds without an attack card. #4. Who needs 15 extra rock cards!? There is a problem when the game ends with over 500 rock and food and lumber and gold.

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(1)

Developer response from dumb_flasher

problem with this game is totally random card, no logic for distributing card. I will fix it ;) thanks

avatar for GoeyJoe
GoeyJoe

Dec. 29, 2012

Under rating threshold (show) from the 2. castle of north everything is bad balanced. have hundreds of commodities, no red cards, no fights, useless cards and no effects of special cards = no fun!

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(18)

avatar for GoeyJoe
GoeyJoe

Dec. 29, 2012

Under rating threshold (show) 13x no fighting or saving cards, only cards to exchange my commodities - how can i win?

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(21)

avatar for Asharai
Asharai

Dec. 29, 2012

Under rating threshold (show) Nice game but there is room for improvement. It feels slow to play: an option to increase speed or remove spell casting animations would be nice. There are some balance issues: after a while you/opponent can have a lot of defense magic/defense so both my magic spells (dragons) and opponent magic spells did 0 damage. You can get way too high income thanks to upgrades, I have +14 for each resource per turn, so resource cost is not even a constraint when playing cards. Deck editor would be nice addition. A way to remove cards from hand would be nice as well (for instance a card to discard your whole hand and pick 6 new cards). The missions all feel the same, if you make deck editor it would be nice to have some missions against opponents with high magic def and other against opponents with high physic def for instance.

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(23)

Developer response from dumb_flasher

thanks for the feedback, you are right about it. since this game was developed in around 2 weeks, i haven't think about all aspect, i just want to test about the game engine and the respond of the player. Thanks again.

avatar for IQ4000
IQ4000

Dec. 29, 2012

Under rating threshold (show) Nice game, but there seems to be a serious bug: at one point my attacks stopped doing any damage to the enemy, while he still could do damage. I kept playing for 20 rounds with no change. No type of attack was doing damage. This happened in the 5th battle or so. I'll let you know if it happens again.

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(1)

avatar for dragon2k1
dragon2k1

Dec. 29, 2012

Under rating threshold (show) Oh and the Upgrades are good and what i meant with buy cards is in packets forgot to say that. Maybe replay castles?

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(3)

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