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After finishing this game, you feel a great sense of relief that you finally got LUCKY enough to not have a guy go flying past you at a million miles an hour. This game is a blend of both terrible and awesome. If you want to waste an afternoon and you have a high frustration threshold play, and get ready to swear a lot.
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Oh gawd, the person who made this game ACTUALLY BALANCES WORSE THAN RIOT. Never thought I'd see the day.... congratulations
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level 10 is my nemesis I always blow myself up, I dislike being able to hurt oneself so easily. 3/5 less damage to self would be a 4/5 for me
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worst hard badge actually, pandemic 2 impossible badge seems a lot easier..
but its worth it (just for today) at least i got some 60 points and + i got myself freaking pissed off
this badge kinda destroyed my day.. thank you for the game 4/5 can't stop listening to that sound when tanks are getting destroyed
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This badge was pretty tough, but here was my setup to make wave 20+ easier:
Focus on energy over stability, get shockwave and gravity manipulator very early on to push and pull enemies, then get gravity trap as it is useful for holding 1 side on the double sided waves, then get the projectile grab and shock tower for extra control.
I got all the extra 4 shot types but I really did not use them so it is your preference. Save 10-15 points for wave 30 because you will probably need gravity manipulator 3 to swing the big grey ships into the red ones to trigger the singularity chain combo. To stop the unfair flying enemies, keep your hand ready to press R for the gravity grab to quickly halt them.
Good Luck
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okay whoevers idea wave 20 in the scenario campain was im going to hunt you down and shove 2 of those tanks down your throat. YOU SUCK!!!!!! good game tho but THAT LVL IS WAY TO DAMN HARD!!!!!
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i want to like this game, but there's just too many things that are inherently wrong. you can't re-assign points, so if you get stuck, you're screwed. restarting a level is a pain in the ass since i often don't choose the right starting location (since it resets), and it's really hard to see why you lost a level sometimes or why you are going to lose a level.
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level 30 is bs...for that long of a timer having a random vehicle getting launched by explosions is annoying as hell....it is completely luck based please fix how far things are flinged by explosions so its not just banging your head against the wall whenever something lame happens.
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this game is a waste of time. Too much random luck (bad luck) as units are constantly propeled forward at high speeds so I lose. You cant stop it or control it, so why bother?
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Interesting game. Though the launcher has a way too small pick zone where numerous times in a game I was unable to click on the towers launch source. Making for a quick 'game over' game on some levels. It would be nice if there was a pause button so I can see exactly what projectiles I can choose from rather than a quick mouse over as the enemy comes barreling in. Otherwise it was a very nice challenging game, but a bit on the frustrating side due to these issues.
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Unfortunately I prefer the first opus, a few annoying things with this one:
***Having to reset base position between missions: time wasted ***Not able to reset talent points: have to restart if you failed build ***Some missions too unforgiving, you have a single life so a random explosion can send an enemy past your base etc: frustrating!
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I like csdani's idea of keeping at least part of your experience when you lose; you could add it to a beginner or "crybaby" difficulty and keep the difficulty you have now as the original difficulty if that's how you mean for it to be played. As it is now the struggling players get further and further behind because they likely get less kills from each level which translates into less experience which translates into being even weaker both in player skills and in-game experience/levels/skill points at later waves. A way to replay previous waves would work too (even if you limited the experience to only those they didn't kill the first time). As it is now people get discouraged even if they like the concept/gameplay because they have to restart or get stuck on the same level umpteen times in a row.
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I don't like this game any more. Throwing some important vehicle past you at 200mph to make you lose is cheap and I hate it. Makes what could be a great game very cheap. Probably an oversight but it is extremely frustrating.
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I need a guide to skills since apparently you will lose if you don't select the right ones. I don't want to waste hours just to quit.
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Has anyone else noticed it's shockingly hard to actually get a hold of your projectiles to shoot them despite the fact that that's sort of the main point of the game...I mean, my screen shakes and all of a sudden I'm just flailing around trying to get ahold of the unshot projectile so I can pull it back and shoot it as enemies are zooming past me at the speed of sound from some off screen explosion. Makes me want to go berserk and punch my computer screen. Or at least come down to the comments and whine really hard about how annoying it is.
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Seems nice at first. Till you understand it's all about randomness... Can't relocate your points to try another strategy. After trying 30 times the same level i gave up...
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Hard badge is not Hard, only takes waaay too long, I'm not sure what you could do about that but I'm sure you'll figure something out. Good luck
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Very cool concept. I enjoyed the different projectiles. Main complaints are few: The restriction to pull back far get very irritating. I'd change that to pulling past a certain point just won't give you past the max strength. Also, running out of energy and trying to pull anyway can be aggravating. I'd suggest changing that design to simply not having the stone re-appear until you have the energy for it.
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making this game have the badge of the day is probably going to plummet its rating. unsure of why there's high system reqs for this, it could've been just as bad with no graphics
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My favorite part is when something blows up and just enough guys to make you lose go flying by at the speed of light! GREAT GAME! Why is there not a rating below 1 again?
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ugh just for the frustration factor 4/5 because it's still an amazing game, probably supposed to be difficult but oh mah gawd wtf?