Comments for Momentum Missile Mayhem 2

avatar for csdani84
csdani84

Jan. 21, 2012

Under rating threshold (show) You should definitely make it possible either to reassign skill points or at least to gain some experience in lost battles, too. In case the player spent the skill points wrong, he has to start all over again.

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(313)

avatar for carmello
carmello

Oct. 30, 2011

Under rating threshold (show) Wish there was a pause button

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(244)

avatar for Meatpie_SS
Meatpie_SS

Jan. 21, 2012

Under rating threshold (show) I shouldn't have to set the position of my catapult every time I retry. The energy ball launching control system is a bit fiddly (why do I have to put my mouse over the catapult at all?) Power-ups are way too random, a lucky power-up can make an otherwise tough level very easy. The difficulty curve seems way off, some levels are much harder than the ones that follow them, and some seem to depend on luck too much (struggling with level 20 right now). The nature of the collisions and bounces mean that many levels where you need to avoid collisions or destroy everything can be lost simply because of bad luck. There's a nice idea here, and things I want to like about this game, but it's a tough one to love....

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(205)

avatar for moskaubear
moskaubear

Jan. 31, 2012

Under rating threshold (show) Wow. It took a lot of pain and anguish but I FINALLY beat the last four levels. The difficulty curve is insane. I like this game now that I have gotten its quirks down, but wow. WOW. From the time it was botd it took me NINE DAYS to do FOUR LEVELS. Also lol is level 30 ever LOUD. Blow up one of the singularity guys and its just constant crashing. I blew 3 at once and I was like "Wow is this train of death ever going to end?" And then two more appear just as the third was going out and blew up on each other starting it again. Kublai's complaint is probably the biggest complaint about this though. That was NOT my finishing run. The second singularity apparently slingshotted something I wasn't supposed to let pass across the top of the screen. I didn't even SEE it. You would basically need to be able to build a fence of towers to keep that shiz from happening.

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(50)

avatar for Kublai_Khan
Kublai_Khan

Apr. 9, 2010

Under rating threshold (show) also its extremely annoying when some important vehicle gets thrown past you at 200mph and you lose

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(368)

avatar for hawkify
hawkify

Jan. 21, 2012

Under rating threshold (show) only way i lose: random enemy gets blown past me at 320857249587243 mph. FML

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(9)

avatar for benmaestro
benmaestro

Jan. 21, 2012

Under rating threshold (show) Unfortunately I prefer the first opus, a few annoying things with this one: ***Having to reset base position between missions: time wasted ***Not able to reset talent points: have to restart if you failed build ***Some missions too unforgiving, you have a single life so a random explosion can send an enemy past your base etc: frustrating!

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(8)

avatar for LuciusXR
LuciusXR

Jan. 21, 2012

Under rating threshold (show) "...Cant get better than 25fps in browser version..." Im getting 31 to 35 fps by the game's count :o

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(8)

avatar for Monkey890
Monkey890

Nov. 26, 2010

Under rating threshold (show) Tank Driver: Sir! They have an anti-matter cannon that is picking us off! Let's destroy it! General: Nonsense! Let's drive like morons across the rocky road while doing nothing! Tank Driver: Yes sir!

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(239)

avatar for Maskadra
Maskadra

Aug. 22, 2013

Under rating threshold (show) The further you go, the more of a threat you seem to be to yourself...

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(7)

avatar for Shifco
Shifco

Jan. 22, 2012

Under rating threshold (show) Too late for the BOTD, but some tips. Researched?, hard part late in the game, with absorbers and colliders. d9fan gave a great tip, maximize first gravity manipulator early; I did somewhere in wave 18, with 5 to both gravity+stability. Shockwave+Implosion needed. Above abilities essential for certain enemies. Strongly advise ONLY purple ball, only projectile I needed (1 point in projectile, low-energy, fast, damage). Towers unnecessary, but help (recommend only shockwave). KILL 95% of everything in early levels, KILL much as you can. AIM at weak explosive things, AVOID exploding things behind something. SAVE BEFORE SKILLPOINTS USED; must know what you are facing. AVOID using skillpoints until necessary. Don't forget that you can DAMAGE yourself from explosions+nukes. AVOID colliding 2 nuke-trucks, doubles explosion radius. Avoid EXPLODING things near you. AVOID singularity implosions early in game, get no exp. PERSEVERE, be lucky. Took me 3.5 hours, with 6 skillpoints left. Good luck.

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(7)

avatar for Taima
Taima

Jan. 21, 2012

Under rating threshold (show) level 26 is irking me off, stupid absorbers.

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(7)

avatar for space6011
space6011

Nov. 1, 2010

Under rating threshold (show) i somehow manages do accelerate the giant tanks so fast in sandbox mode that i cant see them, and my energy balls dissapear

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(91)

avatar for sotlat
sotlat

Jan. 21, 2012

Under rating threshold (show) I don't like this game any more. Throwing some important vehicle past you at 200mph to make you lose is cheap and I hate it. Makes what could be a great game very cheap. Probably an oversight but it is extremely frustrating.

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(16)

avatar for Geekachu
Geekachu

Jan. 21, 2012

Under rating threshold (show) Level up! Click here! Except the game keeps going. Is a pause feature that crazy of an idea?

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(15)

avatar for Ryanno
Ryanno

Jan. 21, 2012

Under rating threshold (show) brutal game, only reason im playing is for the badge

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(15)

avatar for mrmoocky
mrmoocky

Dec. 31, 2011

Under rating threshold (show) Autosave is right below the second save file

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(15)

avatar for popcorny
popcorny

Jan. 21, 2012

Under rating threshold (show) There should be a "Are you sure you want to quit?" thing because I accidently pressed it and I didn't save.

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(22)

avatar for HeavyDuty
HeavyDuty

Jan. 21, 2012

Under rating threshold (show) Doesn't appear any good changes have been made here. Not worth the headaches to even try for the Badges.

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(47)

avatar for Tensshu
Tensshu

Dec. 18, 2011

Under rating threshold (show) 2 black holes on crossfire :P, fun

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(14)

avatar for Woodfeather
Woodfeather

Jul. 22, 2013

Under rating threshold (show) been playing this since I got my account on kongregate... Dec 2007 And I will never get bored...

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(5)

avatar for supersmash
supersmash

Jul. 15, 2010

Under rating threshold (show) For crossfire mode, just upgrade your stability and energy to lvl 20 each. Then spend the rest on whatever and you're pretty much set. Just remember not to use a nuke too close to your base. 4/5 for the game.

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(72)

avatar for Ashyen
Ashyen

Jan. 21, 2012

Under rating threshold (show) ... Well, this isn't worth the extra points. I'm out of here.

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(19)

avatar for papchips
papchips

Feb. 15, 2012

Under rating threshold (show) Theres a lot to hate about this game, but i still love it.

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(5)

avatar for composer
composer

Jan. 22, 2012

Under rating threshold (show) Addendum to my earlier comment - since repeating levels multiple times with no reward is par for this game, it needs to remember where you put the position of the launcher. I can't tell you the number of times I've been on a level, failed, clicked restart to automatically try again (because really, failure is GOING to happen, and you are NOT going to gain anything from it but frustration). Then, the level starts and O! so sorry. Launcher defaults to the left, and the enemies are coming from the left. There's no pause, there's no 'kill yourself to start over' button. Nope, you have to wait until you lose. Again. To get to the main menu and reposition the launcher.

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(5)

avatar for 0CoOlGuY0
0CoOlGuY0

Jan. 21, 2012

Under rating threshold (show) Try getting gravity manipulator at max and shockwave at later levels!that way you can easily deal with most enemies without spending too much energy!

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(5)

avatar for DonavonWhitehand
DonavonWhitehand

Jan. 21, 2012

Under rating threshold (show) I like csdani's idea of keeping at least part of your experience when you lose; you could add it to a beginner or "crybaby" difficulty and keep the difficulty you have now as the original difficulty if that's how you mean for it to be played. As it is now the struggling players get further and further behind because they likely get less kills from each level which translates into less experience which translates into being even weaker both in player skills and in-game experience/levels/skill points at later waves. A way to replay previous waves would work too (even if you limited the experience to only those they didn't kill the first time). As it is now people get discouraged even if they like the concept/gameplay because they have to restart or get stuck on the same level umpteen times in a row.

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(5)

avatar for toughguy
toughguy

Dec. 8, 2011

Under rating threshold (show) i wish there was a way to reset my skill points in scenerio

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(5)

avatar for Kublai_Khan
Kublai_Khan

Apr. 9, 2010

Under rating threshold (show) wave 20 is so dumb

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(5)

avatar for Firechanter
Firechanter

Jan. 21, 2012

Under rating threshold (show) Terrible game, would be decent if you could reassign skill points, but the way it is you've got yourself painted in a corner in no time. -.- Sorry, I really wanted to like it because the idea is fun, but little details like that make it too annoying to enjoy.

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(18)

avatar for denton1
denton1

Jan. 21, 2012

Under rating threshold (show) Worst "Badge of the Day" choice possible. Period.

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(26)

avatar for Beerblog
Beerblog

Jan. 21, 2012

Under rating threshold (show) Why would you want the download link to work?

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(15)

avatar for totient
totient

Jan. 30, 2012

Under rating threshold (show) You know what's better than a game that takes dumb luck to win? Any. Other. Game.

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(10)

avatar for Unverbesserlich
Unverbesserlich

Jan. 21, 2012

Under rating threshold (show) i hate enemies getting acceleratet by explosions and instantly killing you within a fraction of a second ...

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(10)

avatar for Samdc
Samdc

Jan. 21, 2012

Under rating threshold (show) the waves are so long and you get bored rather quick..

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(10)

avatar for wattro
wattro

Jan. 21, 2012

Under rating threshold (show) i want to like this game, but there's just too many things that are inherently wrong. you can't re-assign points, so if you get stuck, you're screwed. restarting a level is a pain in the ass since i often don't choose the right starting location (since it resets), and it's really hard to see why you lost a level sometimes or why you are going to lose a level.

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(4)

avatar for raubmcb
raubmcb

Jan. 21, 2012

Under rating threshold (show) making this game have the badge of the day is probably going to plummet its rating. unsure of why there's high system reqs for this, it could've been just as bad with no graphics

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(4)

avatar for Flionk
Flionk

Jan. 21, 2012

Under rating threshold (show) There's way too much luck involved here. When everything starts exploding all at once (which is impossible to prevent on the later levels), it's far too easy for a single enemy to be launched straight past you with virtually no time to stop it. So levels that give you no spare lives can end at pretty much any time, just from a single unfortunately-placed blast.

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(4)

avatar for Objection
Objection

Jan. 21, 2012

Under rating threshold (show) Sometimes the cliffs at the top conceal an enemy.

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(13)

avatar for Sirk
Sirk

Jul. 12, 2010

Under rating threshold (show) Why does everything blow up in crossfire mode? I don't get it. It's like I got a 25 kill streak and just randomly decided to throw down a tactical nuke. I mean what the hell...

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(59)

avatar for Sanyee04
Sanyee04

Mar. 11, 2010

Under rating threshold (show) This game is a joke. U can do anything your base is gonna blow up anyway 8-|

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(8)

avatar for Serj
Serj

Dec. 27, 2007

Under rating threshold (show) words can't express how much I hate this game....

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(8)

avatar for camman07
camman07

Jan. 21, 2012

Under rating threshold (show) its not to bad but it sucks a little bit

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(11)

avatar for d9fan
d9fan

Jan. 21, 2012

Under rating threshold (show) Easier for the hard badge: 1. Max out every ability and structure except Gravity Manipulator [second modification] and Acceleration Tower. 2. In Upgrades focus on Energy. I spent 20 on Energy, 3 on Stability and 1 on Projectile. 3. The most useful active skills are Gravity Manipulator and Implosion. Both have good effect and less cooldown. 4. In earlier levels try finish the levels with higher exp which will help getting more skillpoints. 5. Luck is important. Hope you can get more singlularity implosion.

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(3)

avatar for saicotic
saicotic

Jan. 21, 2012

Under rating threshold (show) Nice use of the HL2 energy ball sound effect. 5/5 for the game.

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(3)

avatar for masteranarki
masteranarki

Jan. 21, 2012

Under rating threshold (show) Doesn't anyone else notice the energy balls sound exactly like in the Portal series when they bounce of walls?

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(3)

avatar for Brinn
Brinn

Jan. 21, 2012

Under rating threshold (show) The controls are somewhat, um, clunky.

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(3)

avatar for FFavatar
FFavatar

Jan. 21, 2012

Under rating threshold (show) Lvl 30...23 seconds left yes!!!!.....no....noo... NOOOOOOOO....f'n truck got launched past me at supersonic speeds.

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(3)

avatar for danimal1979
danimal1979

Jan. 21, 2012

Under rating threshold (show) Very cool concept. I enjoyed the different projectiles. Main complaints are few: The restriction to pull back far get very irritating. I'd change that to pulling past a certain point just won't give you past the max strength. Also, running out of energy and trying to pull anyway can be aggravating. I'd suggest changing that design to simply not having the stone re-appear until you have the energy for it.

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(3)

avatar for daniellife
daniellife

Jan. 21, 2012

Under rating threshold (show) Feel like playing Snooker ... ==

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(3)

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