\n');
if (tVersionString != "") {
tVersionIndex = tVersionString.indexOf(".")
var tMajorVersionString = tVersionString.substring(tVersionIndex-2, tVersionIndex);
var tMinorVersionString = tVersionString.substring(tVersionIndex+1, tVersionIndex+2);
if (parseInt(tMajorVersionString) >= tMajorVersion) {
if (tMinorVersion > 0) {
if (parseInt(tMinorVersionString) >= tMinorVersion) {
tShockwaveFound = 1;
}
} else {
tShockwaveFound = 1;
}
}
}
}
if ( tShockwaveFound ) {
} else {//if (!(navigator.appName && navigator.appName.indexOf("Netscape")>=0 && navigator.appVersion.indexOf("2.")>=0)){
$('get_shockwave').show();
}
//-->
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catonator
Jul. 10, 2008
- lol this is cool!
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kshar
Mar. 21, 2008
- Very addicting and original. I played a couple rounds and each time I was playing the same thing over and over. Theres no randomness in the blocks.
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MeerkatOfLulz
Dec. 14, 2007
- There's always a place to run to, you just gotta figure out where to go at what time.
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yorkiee
Nov. 02, 2007
- ehh its ohkay it get boring after like 5 seconds 2/5
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FreshPrinceofRR
Jul. 13, 2007
- there is no safety!!
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guto
Jun. 28, 2007
- nice idea and graphic, but the control is hard and sometimes u dont have where to run to...
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B0T0X
Jun. 03, 2007
- Add arrow controls option and consider changing it up. I find myself cought in (literally) impossible situations and that's because there are two pieces coming from two sides at the same time. Maybe if they all came form one side but moved faster? 4/5 from me.
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sf23
May. 25, 2007
- Brilliant jus brilliant!!! great concept the rolling obloings make it soooo dificult brilliant!!!
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Shadowbladed
May. 14, 2007
- it's so much repetitive, but the idea is good
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Rensworth
May. 07, 2007
- Really good game idea. Fun and challenging. I like the graphics... makes it look like it is on a Gameboy.
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