\n');
if (tVersionString != "") {
tVersionIndex = tVersionString.indexOf(".")
var tMajorVersionString = tVersionString.substring(tVersionIndex-2, tVersionIndex);
var tMinorVersionString = tVersionString.substring(tVersionIndex+1, tVersionIndex+2);
if (parseInt(tMajorVersionString) >= tMajorVersion) {
if (tMinorVersion > 0) {
if (parseInt(tMinorVersionString) >= tMinorVersion) {
tShockwaveFound = 1;
}
} else {
tShockwaveFound = 1;
}
}
}
}
if ( tShockwaveFound ) {
} else {//if (!(navigator.appName && navigator.appName.indexOf("Netscape")>=0 && navigator.appVersion.indexOf("2.")>=0)){
$('get_shockwave').show();
}
//-->
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snice
Aug. 01, 2008
- awesome
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Paladin2K
Jul. 08, 2008
- Nice idea but the game is lacking functions and twists as mentioned by other members below, 2/5.
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it33
Jun. 17, 2008
- i agree with all of what they said unless its something about it sucking what i do think it needs though is health pakcs you shott for killing stuff and power ups and some time to react and dodge bullets but nice concept and grphics ver orginal but what you should due is make wall paper i think youd be good a that
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JRCrusher
Jun. 03, 2008
- Too fast. The game looks good, but there isn't enough reaction time.
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Leareth
Apr. 18, 2008
- for those who have no idea what they're being hit by: it's pritty obvious what the purple flashes heading towards you and lowering your shield are! you can manoeuvre to avoid them but it gets difficult. great game, but yeah, a shield charger would be nice.
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jpoelma13
Apr. 09, 2008
- needs a restart button
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Sonicstorm
Apr. 09, 2008
- Wierd
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kshar
Mar. 19, 2008
- As stated before I have no clue how or why I am getting hit. The concept is very original and I like the style and game-play.
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satansFinger
Jan. 29, 2008
- is there eny way to avoid the enemy shots? or to recharge the shield?
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Xanhros5
Jan. 12, 2008
- 4/5 nice game but i thought the shield system should recarge. It's too easy to die: I died on (boss?) 3
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