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I hate the developer's response "Buying cards directly is an option, buy boosters they're much cheaper." how about reducing the prices??? I'd rather pay the 300 dollars to get a real holo 1st edition charizard than fake virtual cards of no real value!!
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This game has a great idea but far too grindy and money-grabber. Although nobody forces you to pay, if you want to stay for the long-run you have to and prices are ridiculous at the moment.
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i have a suggestion: maybe the developer can add a wheel spin that gives gold or the paid currency daily? at least players hu supported this game can be apperciated in this small way. it will also be useful for noobs too since grinding to get an advance pack is quite hell for a start
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The ridiculous cost of anything worthwhile in this game is crazy. If you would simply charge a fraction of what you are currently, I'd gladly spend a lot more money.
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Too slow, way too much grinding, too little exp and money, not enough opportunity to get new cards unless you spend HOURS playing the same match over and over.
Overall, very boring, very money-stealing. Too bad, because the card game by itself was nice and funny.
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could be red button next to every allience members name and if they are online the red button turns green to show that they are online.
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I love the daily wheel, especially that they don't drop the whole streak if you miss a day. The problem is, why can't we know when to spin?
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Game is dead now. RIP. Simple yet complex gameplay, good art style, lots of variety, will be missed. Press F to pay respects.
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It would be nice to add a search for a certain property, for example to see all equipment that has reflect or cautious.
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@BigSamY2 you can get everything without paying, all cards are available in the boosters you can buy with gold (ingame earned currency) the tokens(payed money) are for speeding things up. tbh i love grinding for things, skipping the fun with tokens is not needed at all. pvp is done in duels and alliance battles with a leaderboard, we're you start off with the lowest guys with barely any cards. live pvp you will find pro's with maxed cards but the other pvp options are very good. the only part where paying has a big advantage is the max light ammount, to make you able to play longer, which can be get with the member package which isnt a big price and is even possible to get with the couple tokens you get every now and then from the daily wheel, so everything is free.
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So overpriced that free players are forced to grind unreasonable amounts for one booster. Even the hardcore free player gets shy of a pack/day. If I could spend 10-20 on the game and have a powerful deck I would consider it but 4 boosters no way. As others have said, reduce prices by about half and you will get a lot more business.
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I have to say that the only reason I'm not playing this game is because of the ridiculous prices. Were they more balanced and, well, sane, I think you'd have a lot more players.
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@Leviathan7, thats cause the game is actually rending the background.
somehow i think theres better ways to do this...
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It's got good gameplay, but what's with the prices? I think you may have overestimated the value of these cards, as I could buy way more MATERIAL cards, for a fraction of these.
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It's so obvious the game developers designed this game as a money maker. It's a really great game, but the fact that every angle of it drives you to buy is kinda lame. The game would be much better if these guys didn't try so hard. Pretty much forcing someone to start buying things, because they hit a dead end with their decks a few days in is a little ridiculous. Lay off the upping of the booster packs and drop your prices or im out. You can't get excited about dead ends.
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Your next spin is available 23 hours after your last one. After 36 hours you "missed a day" and your streak drops by 5.
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A timer until next spin would be realy helpfull I don´t know how many times I have missed a day because I didn´t know when I could spin
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I don't like that the higher rarelity crystals cost so much, Since it makes experience feels quite useless sometimes.
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A dollar a card is so much money. That's five complete games on my iPhone. If it was $0.10 a card I'd happily give you $5. Even better, I'm still waiting for an online card battler to come out that uses something like FFG's Living Card Game system. I'd be on board for that. Maybe I should make one (:
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I would have rated this highly, if not for the ridiculous prices on everything! I'm not paying $100+ for a flash game, get real!
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all these upvotes for the game being free, 1 day into it. Give it a week or 2 when you're trying to get 25000 crystals to get any decent cards and tell me how great it is to be a non paying player.
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Hello. If you use a moonshard (lvl. 1) on a maxed creature it automatically uses it without letting you cancel. I, of course, used a second one to verify.
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I saw the thumbnail and immediately knew it was Edgebee studios. I also immediately realized everything would be obscenely overpriced.
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Making the deck maximum 14 really helps me in most battles. I appreciate that you've done this, and I hope this game lasts for a long time.
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I do like the game mechanics - it makes deck building interesting and battles tactically deep. I do appreciate multiplayer: both duels and live play. But I'm tired of all the grinding. Fighting the same or very similar enemies again and again, fighting in pvp with an almost static deck. All because you need an eternity to farm enough gems for a new booster or EVOs.
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@potter, the point of that is so that only people who pay can receive exclusive things. it's essentially just a bonus to buying tokens.
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And to take it even further, by adding groups like dwards, wizards or elves, you can set up the map with certain territories and create a "reputation" system the player has with each of the groups. Having reputation allows players to get special cards--you can have a "private shop" for each group or something, and moving to a higher level territory of a group adds more/better cards in the private shop.