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Awesome game! And i say this after i got disappointed by a gazillion of online CCGs. The only reason it gets 4/5 instead of 5/5 is the repetitiveness.
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I lost a battle i eventually would have won... REMOVE THE TURN LIMIT, 10 ATK, 20 heal, 10 shield frock, other guy with a bookworm and kurtey, the bookworm has entangle, and i get screwed out of a flawless victory. He only had 890 DS, i have 2500!
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I think it's a bad idea to spend real money on this game, it's definitely not worth it. There's better games out there. Dissapointed CM player.
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@NeonWaterMellon Crystals won't level your monster instantly, they need to first get enough experience to max out and become "charged". Then you need to use the right crystal to actually push them over the edge to the next level.
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Your next spin is available 23 hours after your last one. After 36 hours you "missed a day" and your streak drops by 5.
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I love the daily wheel, especially that they don't drop the whole streak if you miss a day. The problem is, why can't we know when to spin?
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@PlayfreeAlways "Trade markets" or any form of trading in CCGs where they reward daily prizes or quest rewards or even just any with energy to limit play time are DRAMATICALLY negatively impacted. Any abusable system can and WILL be abused. Players will make hundreds of accounts and "trade" the high valued cards to themselves with no effort.
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Pretty damn good.
Only suggestions:
(1) allow a few more monsters able to be played on each side. Just 3 monsters (with only one in melee) is a bit too simple. A row of 3 monsters on the front (melee) & 3 back (monsters) would make it a little more challenging
(2) obviously to do this you would need a larger deck to support the additional monsters / equipment requirements
(3) being able to stack more than one equipment card per monster would be good but obviously have some rules in place as to what equipment could be stacked.