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The game concept is slightly different in appearance, but in the end it is pretty much like all the other of that genre. Monster bashing with nothing else to do. So, totally uncreative. On top of that, many features requires you to pay to play, and a price almost as high as World of Warcraft. Between you and me, if I want to pay to bash monsters, I rather pay to play World of Warcraft than a cheap dungeon crawl like this, even though there are nice things, they are just old stuff, nothing new, nothing original in the game design.
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Why does it cost turn for movement? The game is nice and has potential. Only thing I don't like is it takes turn for actions. I can't enjoy the game when it reminds me some fxxxbook game which I don't like.
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why not have the character illustrations, unanimated, stand in a line and fight the enemy, like FF4, as opposed to thing of portraits vs enemies? It's terribly boring to look at, for such a repetitive game. You're charging for tokens, higher another artist.
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"monk -lets get a wep for me
figther -u cant have weps dont ya know ur class has 'magic hands and leigs'
monk -i hate my class -.-" really monks cant have weps
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hello everyone I m looking for dragon leather pls mail me if u have thumbs up if u want sorcery quest 2 have a nice day
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actually soorry i was looking for this one with defenders quest and found the second one but wish this one was a stans alone on steam