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hm... so I make the most progress right now, by just waiting to get gold from the dailies and buy good equipment xD Takes less time and is more efficient right now
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@LymIsKawaiiKitty You can also buy equipment with other characters and give it to some other. But I still agree with you. You should be able to give gold to other characters, too.
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I love this game but wouldn't it be cool to have a system that you could give gold to your party members? Like if you had a wizard that had like 1k gold and a thief that has 3.3k gold and you could give that 1k gold to the thief to buy some higher level items?
If you agree, + so the creator can see this.
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So if i have a mithril key in my inventory the system denies EVERY lockpick attempt? I am seriously, have never succeeded to open a chest without a key in that game, it could not be my own bad luck in a 100% cases. Screw you hungry devs, but i still love your game!
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actually i always liked the game concept, but was driven away everytime by energy and token cash-grab. but as it is now, i actually have legit options to chose from if i dont want to pay. you get your 5/5, well done sir
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Coming back to play this after the edgebee finally reduced the barrage of microtransaction-garnering game design choices. Still infuriating - you level up abilities to gain a fraction of a percentage increase in effectiveness, yet enemies come equipped with vastly stronger versions of them. For example, it'll take 40 levels before an Illusionist can finish the beeline to Charm (let alone level it up enough to make it reliable) yet there's a level 25 mob that casts it freely, with 80-85% success each time. Don't get me started on the mobs that cast Heavy Tax, and can steal up to half a character's gold, before running away. I suspect this game was designed to wear out keyboards by causing players to bash their heads into them in frustration.
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It keeps telling me I've been inactive too long, and won't let me refresh or anything to get back in. Anyone else getting that?
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Wish the daily reward had a stardard reset timer. Making it 24 hours after it was last taken insures it will be pushed back each time it's obtained, which is annoying as hell. Just reset at midnight or something.
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Looks like it's back up and running (at least for me at around 06:45 GMT). Seem to have lost at least a couple of days on the daily reward counter, though.