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I get really pissed off when a customer comes into my shop to ask for a pistol or a crossbow or any other item that my workers can't make, and then get yelled at for being ''always out of stock''. It just makes me frown to see many of these idiots roam around shops just doing the same thing again. If I could, I would send a thug to backstab those idiots, but then again, my profit would down.
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This was a 5-star game up until it interrupted gameplay to try and force me to burn tokens to keep playing.
I am now walking away from the game, never to look back.
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VERY ANNOYING to have to wait ten minutes or more while it tries to get me to buy tokens. I go play a different game and come back later. I suppose eventually, it'll be too much of a pita and I'll stop playing this game altogether.
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I like this game, but not enough to spend money on tokens for it. If it was made as a retail game (one bigger payment vs multiple payments), I would totally buy it. But it just seems like paying for the tokens on this (or any other site this may or may not be hosted on) would require multiple payments...which the grand total would unfortunately not be what the game is worth as a whole.
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So when someone comes back with 2 feathers from a quest I can upgrade my bin, but when someone comes back with 20, I can't? Nice :S
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@Madcow. Just something like, for example, Runescape combined with this game, or another, where we crafted the items people bought and traded, etc
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how great would it be if there was a mix between this game and a real RPG? like some players had shops while others actually went on adventures and bought stuff from you?
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i have a fan theory about this game: you create your person and you think you are in an actual shop with customers and stuff but really your character is a hallucinating mental patient in the kingdom's asylum.
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Next in 8:30? I'm done here.
Either charge ten bucks for a full version and release a demo, or charge for premium content, or charge for a subscription. All this did was make me quit.
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Ah. I just saw the "View Current" text when yet another blacksmith came to my shop. Okay, I get it: Always Read The Text :P
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I have a suggestion to the developer: when a new worker, i.e. a blacksmith, comes into your shop and says, "hi, I'm looking for a job. want to hire me?" You should DEFINITELY Include a Warning that says, "this will replace your current Worker/Blacksmith! do you really want to do this?" I just hired a new blacksmith, and without knowing it, lost my old blacksmith, who was level 11! Just a suggestion -_-
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uhm.. ok this was an awesome game for the first 15 mins, then this stupid little black screen comes up with a moon and a 10 min timer telling me i must wait to play more or pay?? uhm.. WTF!?!? kayy and now im switching to a game i can actually play without having to bust out my hard earned money < enjoy your 10 min waits guys
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Ummm I don't know how to complete quests. I left the game for a month, came back. I see my quest but how do I get the quest item?
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Hello. I'm looking for some help, I cant create items to customize my shop because I don't know how to add points to them can someone help? In advance thanks.
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"you must wait or pay to play more." oh,... ok, i will go play something else while i wait. and end up never coming back.
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Addicting, but no fun. Not a real multiplayergame - Just the option to steal or destroy someones shop without seeing it. Communication possible through PM-Mail towards known player name only.
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I truly despise Musketeers. For some reason, every time one shows up, they always seem to think they can buy my wares for half of the base value. I'm not a thrift store! I'm not a Dollar General! I have artisan craftsmen who work IN MY STORE to make my wares! I hate how huffy they get when I refuse to sell them something when I haggle with them and fail, or when I successfully haggle with them and THEN refuse because they only go up like 20 gold!
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I enjoy this game, but I am simply unwilling to pay for a never-ending amount of tokens, which is what this seems to require in order to advance to higher levels. Sadly, I, like many others who have found this to be a well-designed game in other respects, will be looking elsewhere for a supply management game of this sort.
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so the daily roll now seems to sometimes block out the token rewards. making the game even more money grubby then it previously was.... great plan...
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I would GREATLY appreciate it if there was a supply sorting option that organized everything by least or most units. Especially the "least" option. Would help me GREATLY in knowing what items I don't have many in stock of. Also, same thing when buying/selling items to folks, where it shows the picture of what they want (/ to sell), it shows a number of how many I have in stock. With such high-rated comments this probably won't make top comments, but + if you'd also enjoy these ideas.
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I know this probably sounds dumb, but at a cursory glance, the Welding Skill's thumbnail image looks like a Knight vomiting on themself. Hahah! I know it's stupid, but its silly.
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Basically, too many items cost tokens. It's completely unnecessary, and almost pointless. Use tokens for things like speeding up crafting/research or adding bonus days, but don't make recipes or crafting material cost tokens. It just hurts the game.