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two questions: 1) what does the percentage mean after haggling? ive had low% successes and high% failures. 2) what determines when customers start asking for higher "tier" items? craftsmen level, your level, days? any answers would be helpful
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I am %100 done with this game
i enjoyed it up until customers stoped coming into my shop to buy what i had to sell
i would litrally have to hope for someone to come in and buy something expensive for a resonable price that almost never happens
this game needs to be fixed
the tokens should enhance the game but you shouldnt need them to enjoy it
im am absolutly tired of loosing everything in a fire sale to y should i not get to keep my emploies
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i wish they made a simliar game like this as an adventure game without the whole MMORPG side to it and no money or waiting periods, because even though this game is very addictive its not addictive enough to wait 30mins just to get 5mins more of game play
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Why not make it so that there are other ways to get tokens? It's okay to charge people for a few things, but to make it impossible to get half of the game without paying??? That's just ridiculous...
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Remove the Day regeneration crap, and also the tokens. ffs how many games need to fail because of pay to play mechanics? so much potential too. enjoy crappy pay to play graveyard, also super flash game failure.
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please can we have something that shows us the likelihood of us forfilling that cetain thing(percentage-wise) or am i just too dum to miss it?
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i think they should make the guild tax, so that it pools the money, and if a member goes bankrupt, that can bail them out
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Honeslty, they can't think they can come in to my shop and ask for an item, paying only half of what it's worth, and actually get it.
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Someone really needs to make a game like this either offline or a mmo, that is not simply a quick money making scheme...
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This game was good, until i saw the day limit. I'll give this game maybe 3 months, before it is literally dead in the ground. Nice try though:)
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You guys need to put ads ,not tokens. And also remove the limit for playing,It's just annoying. Or Reduce 1 day to 5-ish minutes
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Paying nearly $30 for the Kreds needed just for the "starter pack" is ridiculous and Kongregate should be ashamed to put this up for users. The problem is, like mediocre apps on the iOS app store, Kongregate gets a cut and so the incentive to gouge users is too tempting. There should be a "reasonable" limit for flash-game pricing on sites like this.
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I just bought the tailor workshop after hours upon hours of grinding up the money and now I find out I NEED to be in a guild in order to begin to activate it? No. Absolutely not. This is not how this should work.
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game has a food 4.7-8 potential if you didn't have to pay or it just had a ads it maybe annoying but its more frustrating to have to pay out of pocket here is a tip(most kong players are kids or at least act like them) and have no money (the economy sucks) so why try 1/5 till you change this
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Heres a tip guys :P
You cant stack the same workers of the same job
yo.u will only replace the first one.. I learned that when i accidentaly replaced my lvl 25 tailor with a lvl 1..
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Good fun and very addictive, but I agree with other people when they say that you'll get more people and more money if you advertise, rather than charge for in-game items. Everyone hates having to pay to succeed in a game, and it really is annoying when every second item requires so many tokens.
Take away the real-world money aspect and replace it with advertsising and you'll be golden, both from a business and entertainment point of view.
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This game has a lot of potential and was fun for a long time until all the recipies left to research required tokens. That was when I stopped playing.
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I know you can't just get rid of the tokens now, but if you do an update, how about this? Create a big, in depth achievement system that rewards tokens, and just leave those packages costing money? I would much rather be flashed an ad every once and a while than this. I wouldn't spend a cent on it as it is, but if the following changes were made, I would probably drop 10 or 15 dollars to support the game.
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This game is a paradox: You must wait 30 minutes in order to play 1 day. However, you need to wait 1 day in order to play 30 minutes.
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Buying new workshops is a bit much, but it always has been. The roulette helps a bit, yet it doesn't fix the overall overpricing issue.
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Wonderful game. Addicting and fun, not too complex, not too simple. It's always nice to find a game like this and dig into it for weeks.
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guild chat. it's stupid to try to email a ton of people and wait to hear back and wade through what someone said. it's easier to talk about what to do or focus on what direction to go on if there was a way like guild chat.
as it is now. i'm a single player in a guild that i don't talk to, hoping that they improve my stuff just cause i'm in the guild and need their help.
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Does anyone else think it would be useful to be able to close the shop? I keep on running out of items to sell, and I get angry customers when I refuse them. At least with the shop closed, I can research items, or build up a surplus without worrying about selling them.
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I love the customer reactions. You kindly suggest a different item for them to buy if you don't make it and they say "Do you treat all your customers this way!?". Also the fact that if you just sell something without haggling sometimes they'll say "Oh... I guess I have to pay for it now".
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So apart from all the TOKENS TOKENS TOKENS gouging, I would like to register a different complaint, and that's the "fake sales". I buy an oak door - oh wait, that doesn't actually get me an oak door, it gets me blueprints. I need a carpenter to build it. I buy a carpenter - oh wait, my carpenter *can't build my own door*. I need someone else's carpenter. This should be clearly stated BEFORE I pay for the oak door.
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Customer: Oh, I guess I need to pay for it now.
Me: Umm, yes, that's typically what you have to do when you buy something... -_-
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Saved 25 K to buy a new add on... only to find you need a guild AND 4000 affinity!?!?!
UGh. what a blow to sense making.
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This game is alright for killing time, but I don't appreciate the developer limiting how much I can play per day. If I wanted to spend money on a game, I'd go buy a real game, not waste money on a silly flash game. 1/5
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wayyy too much waiting for server. also, i cant type in chat, so no one will join my guild, therefore, this game doesnt meet its full potential.
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you should be able to close your shop early, but your workers keep working intill 8 pm this way if your behind in items, you can still make stuff and noones buying it at the same time
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If 99.99% of all things in this game costs tokens, why don't we get like 10 or 15 tokens for every IRL day we play this game, or instead of an IRL day, an in game week + if you think this should be in the game
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One word describes the game: money-leech.
I have played freely many pay-to-play games without any problems, and while having fun, but, as many-many-many people have stated, putting leeches into the most basic moments of the game is simply DISGUSTING.
Disgusting, because then you should not post it on sites like Kongregate. And use ads, marketing is the future's "easy money", not the leeching.
Bye, moving on.
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about quests...if u have 100 points in adv...give them items which have the same shape even if it's price is low..Ex:an adventurer wanted insultated boots is 4k so i give him fur boots which is 525 and the quest succeds...another one wants gungnir.i give him 3.2kspear and he returns with 201k...vials of mana and lucky amulets works too