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two questions: 1) what does the percentage mean after haggling? ive had low% successes and high% failures. 2) what determines when customers start asking for higher "tier" items? craftsmen level, your level, days? any answers would be helpful
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This game is a good game. I like how you can trade items and help people on quests. And the skill point thing is good too. Go for Silver tongued and mercantile because it makes you haggle better which means that you get more money. It also makes you earn money from customers that ask for things you can't make. It makes suggesting power awesome. Mercantile makes more money because they give you more money as a base offer. However this game can have some badges because this game didn't have one for a long time which probably means there ain't be any. When they dont have badges its usually a game that is beaten in 5 min unlike swords & potions is not a small game. Its big and popular.... Good luck to everyone.
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Aside from everybody's comments about the tokens. One thing I would add is the option to cancel research or crafting. Would be nice if you could click on the craftsman (to see his stats) and then cancel from there. + If you agree.
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This is like one of those games where your an adventure where you do quests, buy stuff at the shop etc. Except for one MAJOR change, you're the shopkeeper.
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they should have multiple servers so if like server 1 is offline as the one we're playing in then we can go on in server 2 and if server 2 is off we use server 3 as backup.
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Another great game ruined by terrible money fishing schemes. Making people watch ads is one thing, but making people pay constantly to improve their shop, workers, income, and even making people pay to get rid of a "day regeneration time" is another.
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Don't grimace and curse at the item I just gave you for FREE, you mooching adventurer. If you don't want it, GIVE IT BACK.
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I'd suggest to Edgebee they make this into an android app supported by banner ads instead of MT. Far more users carrying the game everywhere and most people don't mind banner ads on mobile games nearly as much as microtransactions for every action you want to take.
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This game makes me want to drive to the hardware store, tell them I know the recipe for a long bow, and ask for $5,000 for it.
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Customer: "I need this crap item that you don't carry for a miniscule gold value that means nothing to you."
Me: "I think we can work out a deal."
Customer: "Your haggling disgusts me."
After this, I say nothing. In real life, it would continue like this.
Me: "Don't you dare bring your broke ass back in my shop."
Thug: "Hand over 20k gold, or I'll break your face."
Customer: "I am so sorry, I will never be a cheapskate again, I promise!"
Me: "Hit him."
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You know, at a certain level of Silver Tongued or whatever, you should be able to ask for a down payment for the items you donate to adventurers. I'm so sick of them taking an item worth 1k+ gold and coming back saying "I was too much of a little girl to kill the Bag-of_Feces" or whatever they're killing.
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Girl walks in the shop: i woke up this morning and realised i needed this "psychopathic glowing fire mace" - what a psychopath...
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I want to be able to communicate with my guildmates. It would be very useful to have a voice in the messages "sent to guild mates"
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"You've got a nice shop here. It would be a shame if someone came and vandalised it. If you give me 2000 gold I'll make sure that doesn't happen"
"Come back later"
"Alright"
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seems as though as soon as I got one of the beginner packs the game ceased to load for me. It stops at 50% at the loading screen and wont progress any further no matter what I seem to do. Great job by the coding team to take someone's money then lock them out of the game. 0/5 stars from me till this is fixed :/
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You should be able to research something faster after buying it from a merchant / when it is already in your stock. Why reinvent the sword?
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hey maybe you can set how much you want to put up or down when haggling . I know i hate it when they suggest something above market price then you haggle its like +3.
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What do you mean, I can't send my thug after incompetent adventurers to rough them up and take back the rare item I sponsored them with?
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Adventurer: My quest ended tragically, my party was wiped out :(. Me: Im sorry to hear that. I see you have my ring of might on your finger, could i by any chance have it back? Adventurer: *runs out of store never to be seen again*.
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Needs craft queuing! And a central place to see customers. Most days are boring, so I run it at at least 1.3x speed. Yet some days all my people finish at once, and six people walk in, so I have to click twelve different places. Maybe a way to keep it at 1x speed but just skip to the next event (crafting finished, non-browsing customer enters, etc.) // Also needs a better way to see your inventory, especially mid-sale. Really, it needs a whole interface overhaul.
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Wow who played critter forge remeber the tokens?well in critter forge we got ONE HUNDRED/100 STARTING TOKENS and we didnt in this game so yeah GIVE US 100 TOKENS PLEASE
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I recently joined a guild. When I first clicked accept, it gave me a screen showing the members of the guild, but now when i click the flag/banner thing it gives me the guild creation screen. Did I get removed from the guild or something?
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nice game. i like the calm music.
im a beginer so yeah dont know that much
how great this game can be. any1 tell me
waht is a guild?