Under rating threshold (hideshow)
This is one of the best merchant games I have ever played but waiting a day to play a day on a game I just don't get it if it was free without the tokens then it would be so much better!
Under rating threshold (hideshow)
Hmmm, haggling/suggestion sure can be annyoing.... got a 97% chance to succed on haggling an item the customer was asking for like half price... it failed XD....
Under rating threshold (hideshow)
I would really appreciate an opening menu when the game starts so that you can click "Start Day" when you're ready. More than once I've clicked on the game, gotten distracted while waiting for it to load, and come back to find I've wasted half a day. :P
Under rating threshold (hideshow)
A guild forum would be nice. Communication between guild members is hard, especially if they aren't in your time zone.
Under rating threshold (hideshow)
Customer: "Do you have this item? I'll pay half its price". Me: "I have five of them, but I'll never give it to you for that money". Customer: "YOU'RE ALWAYS OUT OF STOCK!!!!" Me: "wtf...?!"
Under rating threshold (hideshow)
I wonder why at the end of each day my shopkeeper go hiding behind the door, and remains there until the next day. I think he's very disturbed.
Under rating threshold (hideshow)
I like the idea of being on "the other side" of the shop. Normally you are the adventurer. Nice gameplay too. Pitty you have to wait so long for day reg but that makes it less addictive so i guess thats not that bad :D
Under rating threshold (hideshow)
The game is great, but the Tokens... Well I guess I'm not the only person which does not intend to spend money on this game. This whole "day egeneration" which is another way to earn money just iritates people and they will eventually stop playing it.
Under rating threshold (hideshow)
Great game! There's only a few small problems. Firstly...tokens! Gotta love 'em! In every online multiplayer game there's always two options to play-pay and pown or sit at the bottem of the barrel and play legit. Also, why did you have to stick a day recharge in there? Like energy, it restricts gameplay, and i for one prefer to play games where you can constantly play. Having to wait a day to play for half an hr really ticks me off
Under rating threshold (hideshow)
a good idea is to trade 1k or 10 k of gold for a token or trade token with other player in the game for gold, maybe it will boost this game popularity
Under rating threshold (hideshow)
Knight walks in:"hi i only brought 100 gold, give me a shield."
Clerk:"this is a potion shop. Can I offer you a nice health potion instead?"
Knight:"F#%k you." Knight leaves.
Knight walks in:"hi can i buy a health potion?"
Under rating threshold (hideshow)
Please remove the day time regeneration. This game has so much potential but the day time regeneration absolutely ruins it all. Remove it and put more ads up or give us 20-30 minute wait time for every TEN days. Please + so the developer can see!
Under rating threshold (hideshow)
You should be able to buy tokens, but not make it too easy, like 10K for five tokens or ten tokens or something. + this if you agree.
Under rating threshold (hideshow)
Forcing tokens into this game to strongly is one thing, not listening to the temporarily-fans (for those who are rage-quitting this game because of the waiting, or the fact that everything needs tokens damnit.) It saddens me that developers won't listen to the people who play their games. If they did, they wouldent have half of their comment sections filled with "WHATZ A TIME LIMIT! DIS IS GHEY!!!!!!!!!!! LIKE UR MUM LOL!" and they would actually maby add better things to such a fun game, and maby find a "add" solution that everyone agrees upon. That would give the developers something to think about.
Under rating threshold (hideshow)
Why do I have to wait 30 min to play 5 minutes of game? that's ridiculous, you're not pushing people to buy your tokens, you're pushing them to quit the game
Under rating threshold (hideshow)
"Hi! What a nice weapon shop you have here! Can you sell me a ring for 2$? What? You can't? What kind of service is this? I'm leaving! #%^@!"
Under rating threshold (hideshow)
do you REALLY think that I'm going to pay 25 tokens for 1 gem unit? Really?!?!?!? Some of the token things here are idiotic.
Under rating threshold (hideshow)
I'm surprised nobody has posted a link to it yet, but there's a great resource page out there for people wanting a guide to the game mechanics.
http://swordsandpotions.wikia.com
Like to keep this going!
Under rating threshold (hideshow)
@EpicFacez The only comments that are shit are the ones where it's basically just, "This game is bad." If you have something bad about the game to say, be specific in what it is that was bad. Say something like, "The gameplay was repetitive and bland," or, "The story was cheesy." One of my gripes with this game involves the tokens (surprise, surprise). This game is really a single player game with some basic interaction with other players, and the items that are token based are really there to just make the game go by faster, which is okay. This only becomes a problem when that progress is made competitive, in which you basically pay money to be the best of the best. In this case, the leaderboards are based on things that are directly affected by token purchases, which means competition requires that you spend money. This isn't much of an issue seeing as players at the top are already so far ahead that it would probably take years to catch up, but early on this can be annoying.
Under rating threshold (hideshow)
Addicting, but no fun. Not a real multiplayergame - Just the option to steal or destroy someones shop without seeing it. Communication possible through PM-Mail towards known player name only.
Under rating threshold (hideshow)
It's really sad to see this game go. There's honestly no other game out there that can pull off the "craft and sell" item shop game, the only other game being Recettear, both being old and outdated for the most part. I would have gladly put more time into this game were it not for the fact that the devs drove it into the ground with their greed, punishing and pushing away non-paying players in the process, then turned around and released a poor excuse of a sequel and focused all of their efforts on that. I long for the day that someone comes along and recreates the success of S&P1. Rest in peace.
Under rating threshold (hideshow)
Hey Developer! Why dont you give us more free tokens? 1/9 chance per day for 5 tokens is nearly nothing compared to the vast amount of shit that needs tokens. "your still making quite a profit" so why not? Your token haggling disgusts me!
Under rating threshold (hideshow)
Great game, but I think, like a lot of other people, that the token-thing is a bit disapointing.
I'm also a bit annoyed that I apparently have to find 150 other people before I can upgrade the floor AFTER I payed 1.000 gold. That doesn't really make all that much sense to me. Also the fact that you have to sit down and wait 10 min+ for another week ingame, unless you payany tokens.
Under rating threshold (hideshow)
Swords and Potions should change to advertisement so we don't have to pay for extra stuff and remove the bonus to good to be true stuff and give a warning before you remove it like a week warning or something like that
Under rating threshold (hideshow)
I think I would like it better if, when you're trying to haggle up or down the price, they would say whether they are willing to budge or not, because maybe you just want to see if you can get a better deal, but if you can't, you'd go with the one they're offering in the first place.
Under rating threshold (hideshow)
3/5 simply because the game tries to bleed you dry of money in every possible way. I don't mind supporting game makers, but this is ridiculous.
Under rating threshold (hideshow)
It's a shame to see how many games are ruined by aggressive cash shops and greed. I happily bought 5 copies of Minecraft because a one time expense of $15 (per copy) unlocked the whole game forever. I'd gladly spend the same to play the _whole_ balanced version of this game, but I won't be spending any cash on it--I refuse to support cash shops or the developers who indulge in them.