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Ah. I just saw the "View Current" text when yet another blacksmith came to my shop. Okay, I get it: Always Read The Text :P
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I have a suggestion to the developer: when a new worker, i.e. a blacksmith, comes into your shop and says, "hi, I'm looking for a job. want to hire me?" You should DEFINITELY Include a Warning that says, "this will replace your current Worker/Blacksmith! do you really want to do this?" I just hired a new blacksmith, and without knowing it, lost my old blacksmith, who was level 11! Just a suggestion -_-
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uhm.. ok this was an awesome game for the first 15 mins, then this stupid little black screen comes up with a moon and a 10 min timer telling me i must wait to play more or pay?? uhm.. WTF!?!? kayy and now im switching to a game i can actually play without having to bust out my hard earned money < enjoy your 10 min waits guys
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Ummm I don't know how to complete quests. I left the game for a month, came back. I see my quest but how do I get the quest item?
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Hello. I'm looking for some help, I cant create items to customize my shop because I don't know how to add points to them can someone help? In advance thanks.
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"you must wait or pay to play more." oh,... ok, i will go play something else while i wait. and end up never coming back.
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Addicting, but no fun. Not a real multiplayergame - Just the option to steal or destroy someones shop without seeing it. Communication possible through PM-Mail towards known player name only.
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I truly despise Musketeers. For some reason, every time one shows up, they always seem to think they can buy my wares for half of the base value. I'm not a thrift store! I'm not a Dollar General! I have artisan craftsmen who work IN MY STORE to make my wares! I hate how huffy they get when I refuse to sell them something when I haggle with them and fail, or when I successfully haggle with them and THEN refuse because they only go up like 20 gold!
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I enjoy this game, but I am simply unwilling to pay for a never-ending amount of tokens, which is what this seems to require in order to advance to higher levels. Sadly, I, like many others who have found this to be a well-designed game in other respects, will be looking elsewhere for a supply management game of this sort.
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so the daily roll now seems to sometimes block out the token rewards. making the game even more money grubby then it previously was.... great plan...
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I would GREATLY appreciate it if there was a supply sorting option that organized everything by least or most units. Especially the "least" option. Would help me GREATLY in knowing what items I don't have many in stock of. Also, same thing when buying/selling items to folks, where it shows the picture of what they want (/ to sell), it shows a number of how many I have in stock. With such high-rated comments this probably won't make top comments, but + if you'd also enjoy these ideas.
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I know this probably sounds dumb, but at a cursory glance, the Welding Skill's thumbnail image looks like a Knight vomiting on themself. Hahah! I know it's stupid, but its silly.
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Basically, too many items cost tokens. It's completely unnecessary, and almost pointless. Use tokens for things like speeding up crafting/research or adding bonus days, but don't make recipes or crafting material cost tokens. It just hurts the game.
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Guard comes in. "Sir, I need a Toy Sword." - "Sure, here you have it." - "With this thing I will be invincible."... Dafuq?
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Barbarian comes in: "I want a Leather Cuirass." Me: "Don't have one. How 'bout a Copper Shield?" Barbarian: "I can't believe this!" Leaves. Barbarian comes in 3 seconds later: "I would like a Copper Shield."
Why didn't you want one 3 seconds ago? Did you leave, change your mind and come right back in?
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Okay, how do I put points into the improvements chest? My blacksmith has 1000 points, but I can't spend any of them on a weapon rack.
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[part 2/2] Problem [B] is the haggling. When has anyone haggled on price with a customer, gave them an offer, and the customer just storms out? I could understand haggling failing and the option getting grayed out, but never after just ONE attempt. Same thing with suggesting another item! If I don't have something in stock, and offer something akin to it, and they don't like it, maybe I can offer something ELSE they might like. And the refuse option just seems rude. [Patron]: "I need a short sword." [Me]: "Sorry, I don't have any, GET OUT!" Noooo! No merchant would EVER do that, even after haggling or suggesting something else. I saw Swords and Potions 2 on the featured, but I wanted to try the first one first to get a feel for it, and so far, I'm pretty lost.
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[part 1/2] If I had anything to complain about in this game, they'd be: [A] that it SORELY needs some form of walkthrough, or tips and hint section I can leaf through. I don't know how to activate anything in the chest's improvements. I FINALLY got enough to buy the Oak front door, but I don't know how to GET said door. Do I have it? Is it active? It just shows my Smith and Carpenter's pictures, grayed out with a 0/500 under them. What does that mean? How do I get them to start working on it? Do I press something in the chest? Activate them individually? I don't know. I need clarification. That said, that is just one of the things that confuses me.
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the problem with this game is time between days it is bullcrap i say use ads for payment of this game and ditch the time between days thing it fu'cking annoying.
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I have an addiction to these types of games ever since Reccetear...damn that game made me realize how awesome running a shop could be.
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Does failing to haggle lower my reputation with the customers? It seems like Im getting 2-3 clients a day and they keep low balling everything so I offer them other stuff which they usually get mad about. Any advice? Money is slowly falling and I cant seem to sell anything.
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You should be able to toss out all the herbs your blacksmith isnt using and replace it with steel instead of having to pay an increasingly larger sum to upgrade steel storage.