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you should have ranks in your guild so not only the leader can invite but anyone who is a high enough rank could invite it would make it a lot better :)
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Great game... its REALLY well made but i have to admit that the token focus is way to strong and i for sure will stop playing this game, though i like the game play a lot but it almost makes NO sense as free 2 play
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Is it just me, or does none of the carpendar's items ever sell. I have 10 of every possible carpendar item he can make alone, while I'm stuggalling to have even 1of every blacksmith item. Either this is just a glitch, or I messed up some where.
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I think the change adding an item class icon to everything was a great idea, but the chest, boots, and glove icons are hard to distinguish between cloth, leather, and mail. Is it possible to get more identifiable icons?
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"Sir, you have been arrested for running through town without pants. Would you like to explain?" -"The shop had no pants :(". Really, there are no pants in this game. Wtf, we have potions, swords, magical rings, hats, all AND NO PANTS?!?!?
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I have a sorceress who keeps visiting my shop and complaining that I'm "always out of stock" when I don't have a rare staff to sell to her. Lady, which part of "rare" don't you understand?!?
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Hey, look at it this way, the time you have to wait to play gives you time to go find another game to play, one that doesn't stop you every time you get the least bit enthralled to remind you that you should give them cash for EVERYTHING. If this just kept going, and didn't stop me like some cheap facebook game begging me to spend cash and recruit all of my friends to do the same, I would definitely play it. I might even pay money if it were only something incidental to the game (buy new outfits for your employees, cosmetic upgrades for your shop, that sort of thing), but I'm not going to pay you just to be able to play your game in general. 1/100 stars.
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The sad truth is, altough everybody is complaining they still make a bunch load of money of a few who suddendly awake having spent 100$...
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If you don't want to pay to play just get the first two achievements and leave it at that. The grind to get the others would literally take months if not years! Shame, I thought it was a good game.
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I really enjoy this game, its different, fairly innovative, and has nice graphics. Despite the fact that the turn system is a bit of an attempt to cadge money off players, its not an uncommon one. (see, every facebook game ever created), and if the game was packed with adverts instead, we'd just wind up complaining about those. Things that amused me the most included the worlds dumbest thug, who after 50 days of going away and coming back still politely agrees to come back tomorrow when he threatens to bust up my shop and i ask him to wait, and for some reason day 81, when everything became poisonous and every single shopper wanted nothing but an antidote.
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OK, so i'm not as adverse to paying somewhat for a good game as others on here...
But honestly, the way this game keeps demanding tokens is too much. I used tokens to purchase the research for noble tiara...only to find that to make a noble tiara I need jewels which....also cost tokens!!!!
Ive spent 800 tokens in the space of an hour, and it just keeps relentlessly asking for more. Its not that i wouldn't pay more on occasion for something special, but the frequency has scared me off.
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at least i got the easy badge lol!!!Don't think i'll go for the other with this day regeneration or what the hell it is!
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I would like this game a lot more if they didn't nickle and dime you at every corner. If I want to pay for a game, I'm going to buy the Sims, not play some dinky dungeon shop game. It seems like it would be fun for a little while, but not worth the investment.
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Can you imagine a single player, offline, free version of this game? It would be so freaking good! But NO! It has to be made so so so bad by all these limitations! Screw you people who put your wallet first.
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Honestly, you would get more from the TIP JAR than you would from having it be priced. I mean, honestly, not only are your choices economically invalid, but they are annoying to players.
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Good Games, Ridiculous creator... Played for 1hour ~ But I won`t pay all my salary to play a game like this, Really sorry.
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Okay, if you are going to keep the tokens thing, at least make there something my sorceress can make that costs more than a vial of mana without special items by herself. She is level 72 and I have 250 vials of mana and counting.
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before asking everyone in chat the same question everyone else has all day, do yourself a HUGE favor and read the wiki first http://swordsandpotions.wikia.com/wiki/Swords_and_Potions_Wiki
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lol it seems it is damaging for the human psyche to see too many negatives... it's better not seeing it so upfront, but is good to know why my sales and xp. didn't add up at the end. Please remove that frustrating negative from popping up.
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Okay,High level players can more or less overcome this crippling "One step forwards,two steps backwards" update with high level of "Silver tongued" perk,but this is total ruin for newer players.
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I wish the game quests were more creative. Like one day Butch Coolidge and Marsellus Wallace walk into the shop.
And my thug called Zed would help me "guide" them through the backdoor into the basement. And dont forget to use intimidation :D
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@cheezymoochacha, Yes! Whenever ANYONE asks for money you should give it to them if it wont cause you to bankrupt. Giving these people money is how you unlock a quest, which you will receive sometime in the future. The first quest from that guy talking about the poor gives you a whole 25k gold! (If i remember right)
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Just so you know there is a big flaw with thieves. If you send them out to spy or vandalize, half the time when I come back, no matter what I sent them out at (10%, 40%, w/e)... the next time I log on they have "finished" and it is 100% failing. Could you please fix this?
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Can the day bank be bumped up to 14, or even better, 21? That way a person can get through a work day in real life without getting behind.