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Why is every so bothered by the day limit? I'm actually glad for the reminder to stop playing. I can do something else, productive, and come back.
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"I woke up this morning and realized I'm too weak to kill that monster. I'm so sorry."
Can I have my stuff back then?
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"I need an item to kill Tax Collector. Sponsor me and I'll share the loot!"
*Asks for Bandit's Dagger*
Umm...can this be traced to me?
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wait wait wait wait wait... day packages? i've been playing for a while, and i had just started enjoying it. when all of a sudden you put this crap on me. youre going to limit how long i can play your game? it is really fun but, you do realize only about five people are going to accidentally click on purchase right?
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"Hi, I'm here to buy X, priced at 300 gold, and I'm willing to spend as much as 6 gold to buy it. What? You won't sell? You're the worst shopkeep ever."
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Wait wait wait wait wait... you have to pay real money MULTIPLE TIMES just to play this game? I am at a loss for words...
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loved this game so much, that i bankrupted like 8 times now without guild and still restarts... XD and developers still don't give #@%! about unlimited-days. 1/5
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Ugh, terribly done game. Almost everything is just trying to shove token use down your throat -- improvements, inventory, research, crafting -- you name it, there's a token option.
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dear diary: today a couple of musketeers came in and asked for toy swords, i think there twins and i think they wanted to play with the swords which makes me wonder if there real musketeers also, my blacksmith, bob, looks depressed i think i'll cheer him up
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I want to kill evry fake client who come here just to visit the shop and leave, there is too many of them. I already had a full fake client day, so frustrating!
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maybe you should make the game token-less since not as many people plays this anymore, you're winning nothing out of it
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The developer automatically sets the game speed to 1.3x so we run out of energy quicker without telling the difference. Sneaky bastard.
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i think this game, in a way, is more realistic then the sequel, not in graphics(obvi) but in gameplay, you can haggle with people and they can come in with more or less the original price and the workers have moral that can increase or decrease and they had paychecks, stuff like this should've had been added in the sequel :(
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Only reson i make a loss nearly every turn is because i have to wait for ages, play anther game in a new tab and the the days over without me selling anything
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Looking for a guild if there's any active ones, I'm a beginner, level 9 currently, but will try to be an active member
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I do have to say i like this one better then the second game. I agree that the token system is annoying, I've learn to tolerate it. This really is one of the best games that I have ever played.
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and for the last time i'm gonna try with the 2 classes i hadn't tried before. let's see if i'll fail or win this time. anyway it's my last attempt. xD
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ok i got out of cash for the second time with 36 recipes learned. now i have to start over without the 100 tokens, lmao. ftw!