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When you use skill points, it would be nice to know how much it would affect time/game play. For instance, what is the likelihood of more customers when you use skill points to increase those chances? It makes me cautious to stick more points into categories. Just thought in the future you could show specifically what and how skill points improve categories.
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@dragonlance5: actually you still pay them, just not in the final calculation, but right at that moment.
Its just not in the final calculation, just like items you are buying from customers.
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This is a good game. It would be perfect if you didn't have to pay for the best stuff. It would at least be great if you DIDN'T HAVE TO PAY TO PROGRESS!
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a great way to get out of paying your employees is that if they finish a job and there is 3 or less hours left in the day then give them the day off. You increase moral, get the crafted items from earlier, and they don't get a paycheck!
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The greed that went into this game is also the reason why jagex is now losing customers. This is not a winning formula and now thanks to this game I will be avoiding all games from "EdgebeeStudios". Nice going
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This game could have been good if the person(s) who made this were not so greedy. This is a place for flash games, not for spending real money. Wish I could give less than 1 star.
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good game overall, only thing sux is the buy days or wait 15 min each.. while i'm waiting the 15 min i end up playing something else and don't come back for hours or days sometimes lol
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At the beginning I was thinking that this game, although greedy, was quite nice, and that negative comments were just unfair.
But then... You have to buy days?!? Seriously?!? Oh my god what a crappy thing! 1star+block+flag...
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Second time I'm saying this
Just wondering did this happen to any of you guys: You send a person on a story line quest they come back with a resource that usually costs tokens to buy you don't have enough inventory space and it won't let you buy more space so you lose all the resources
HIT PLUS TO KEEP THIS ALIVE
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Not sure why the developer got blinded with money this early, didn't even make it flourish for a while for a lifetime sponge sipping out money fast... sheesh If you make other ratios different
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Just wondering did this happen to any of you guys:
You send a person on a story line quest they come back with a resource that usually costs tokens to buy you don't have enough inventory space and it won't let you buy more space so you lose all the resources
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i thought it was ridiculous that every single top comment was complaining about the tokens but then I saw that it charges tokens for DAYS. The sequel is sweet but this game is a mess, don't know if I'll ever get these badges.
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*These are my thoughts on playing this game*
Day 1: Hm, off to a good start. Day 2: Oops, lost a bit of money there. Day 3: Need to research some stuff Day 4: Yes, gold is picking up. Day 8: Gonna research this item... I have to pay 25 tokens to research that? Well, I have 100 free tokens so it's not so bad. Day 9-11:What the hell? I failed in haggling because these guys are offering below the average price. Day 12-13: Ugh hope I can get a better deal tomorrow. Before Day 14: What the? I have to either wait for a few minutes or pay real money to play this game?! *Clicks "Abandon Game" button, Clicks "Block Game".
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Comment to CA_Matador I have bought all 4 employeers with the help of the guild, belive me 2 employers in a beggining is enough to have normal money, cause most money are getting from main quests, not from buyers, tokens are used to buy recipes and unique reousrces not more even not for implements, you need only a guild, but yes, it is P2W type of game
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I don't like the semi-social aspect of this game. The main reason why I stopped playing management games similar to this on Facebook is because they have you rely too much on getting your friends to play. Either that, or buying into the game, thus making it very close to P2W. Just having two employees isn't enough early on, as most of the customers eventually want items you don't have, simply because you happen to not have that particular employee unless you buy the upgrade using tokens. Social games are terrible in practice for people that want to play by themselves.
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hey when i start the game or refresh some times it goes into a new day leading to me broke and mad been bankrupt once cause of it thsanks
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as just about everyone has written so:
1. Great game good job!
2. Stop with the pay to play crap. Advertisements sure :)
3. Thank you for making this game (and hopefully listen one day listening to your fans ;)
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Was having fun until I got to the wait for more days. Yeah... I can deal with wanting money for some premium game items, but limiting play time on top of that is taking it too far.
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great design! Trying to make you buy tokens at every turn, and then limit on number of days I can play suddenly? 1/5 and close window
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Forgot why I stopped playing after only 1 of 4 badges. then I got to the 5 min wait to start the next day and it came back to me... Despite the in-game currency for micro-transactions, they still have time limits. I miss the days where game devs were actually proud of their work, and wanted people to play their games.