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Had to look up a guide for hell house cause i had no idea you could jump from the top of a treadmill but i finally got all the band aids! now the really hard part: to se if my badge request works
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@supermeatboy29 You have to submit a "missing achievement or bounty" report for every badge you've fulfilled the requirements for now. You can find a link to it by clicking on the "Achievements" tab next to the game window. You can then select the badge you've completed from the dropdown menu.
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For those curious about how to play Meat Boy post-Flash with the SuperNova SWF Enabler plug-in, use this address provided below by copying the entirety of it and pasting it onto the address bar at the top of your browser to ensure that it bypasses the ‘GameShell’ issue that have plagued many earlier games of Kongregate: supernova://play/?swfurl=https://chat.kongregate.com/gamez/0002/4866/live/MeatBoyEasier.swf?kongregate_game_version=1223749750 Make sure that your latest installation of SuperNova works correctly, as it will not function if it cannot load games that can work fine without this bypassing of the SWF files here. As a tip for this game, try to connect a Microsoft Xbox controller for this game if possible, as it makes some of the trickier levels much more manageable with the enhanced accuracy and precision that the controller offers over a keyboard, however failing that it is worthwhile getting accustomed to the gravity to help get a good grip on Meat Boy's controls here.
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There are plenty of games on Kongregate that I rate 5/5, and plenty of others that I never want to play again for as long as I live. This game has the unique distinction of fulfilling both of those criteria; it's a great game, but man, now that I've finally got the Impossible badge, I am not masochistic enough to go through those levels again.
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Its more annoying than hard to get the impossible badge(in my opinion) Maybe that's because i have spent countless hours playing Geometry Dash, but idk
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You know, this might not be that hard for me if you could jump WITH THE UP ARROW. With all that said, this game isn't actually that hard
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Wait so I'm the block of meat that's tryina get to his tofu girlfriend in a massive meat processor labyrinth, which actually sounds pretty fun.
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this game is only difficult because the player is slippery as all hell, which makes it impossible to enjoy, in fact i doubt you would make the player so slippery if you weren't trying to make the game super hard
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While playing this game I must have set a new world record for how many F words said in an hour. After playing this game I have the sudden urge to go and break everything in my house. To the creator: you should not be able to die (on chap. 2 Lvl 2) while sliding parallel to the pillars of salt... it makes no sense... and next time (on the same Lvl) warn us with a picture of what the breaking blocks look like, cuz they change in chap. 2 and I died so many times because of this. It's a great game, but you need to fix this stuff... 6/10
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The wonky controls are almost unforgivable. However, considering it's a "rage" game made in 2008, by Edmund no less, I'll let it pass. 4/5.
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Using the Castle Crasher skin was really helpful in getting the impossible. The blue trail he leaves behind and his blue and white colors makes him extra noticable, especially in Chapter 3 where it's all dark and red.
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Maybe someone will find it useful. For me jumping simply doesn't work at all on Safari, even though the arrows do. Tried on Chrome and there everything works as it should (same version of Flash).
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anyone struggling with the impossible badge final level skypup. right when the bricks go by you push right (don't jump) and go back after you get the bandaid. once you go back left you have too much downward momentum so right when you hit the track again push jump. I can't tell you how dumb I feel from trying to get it just right before I realized i could just jump!
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this badge of the day is impossible, especially bad when completing lvl 10 it did not complete for me and I died instead of getting the badge... the finite movement needed to achieve some lvls is just ridiculous as there is no leeway
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I got this badge on 17 April last year when it was also BOTD. I got it in 7 minutes. One of the hardest, but shortest medium badges. Many medium badges take half an hour or longer, but are easy to get. Rogue Fable III had the hardest and longest medium badge for me. 4 hours and 15 minutes consisting of many replays in order to get far enough to get it.
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To this day and age, people still want games made with the controls they are used to. How hard is it to adapt to the one you're given, even if it's literally arrow keys (which maybe half of all games use, even alongside WASD)