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the controls for wall jumping are incredibly unresponsive compared to the actual game :( still nice to have a flash version though..
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The hot coffee ending has been
censored because a bunch of
losers cryed about it.
I'm as pissed as you are but
my hands are tied.
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Hint for the badge if you came here for the Kongpanion. Easiest are Chapter 1 Levels 3, 5, 9, and 12. You will need to go through 4-5 other levels (I chose 1, 2, 4, 7, and 8) to unlock the early teen levels. The rest are not worth the trouble, IMHO.
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I agree with whoever said "its not the level design, it is the delay in controls". everything has a hook, but this one is in the ass.
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anyone struggling with the impossible badge final level skypup. right when the bricks go by you push right (don't jump) and go back after you get the bandaid. once you go back left you have too much downward momentum so right when you hit the track again push jump. I can't tell you how dumb I feel from trying to get it just right before I realized i could just jump!
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Imagine. Satan is sitting on his throne in hell, and he is getting bored with how not enough people are committing suicide. So, he decides to make a game, but not just any game. A platformer with controls purposefully made to feel bad but actually work fine. But that is not enough he thinks, "Hmm I also need some really hard levels, no almost impossible. And a reward, yes like a badge that has no real value. Oh and it must say impossible in the description. Perfect!!! FUFUFU."
__And that is how salt falls and hell house was made.__
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Wall jumping cancels your momentum. For the final band-aid, do not jump for it, simply glide off. When you return, wall jump to cancel your momentum or you will die.
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Warning: Playing this game may cause high amounts of frustration, wall jump depression, death of computer, and sudden hunger for red meat.