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Listen to the messages while you play the game. Some off them help you understand what's going on (i'm not talking about the instructions, either) with the story. Also make sure you complete BOTH endings, and don't skip the final scene (which is just the first cutscene, with a 10 second extension) because if you do, you will skip the text at the end. Read the text. Each ending has a different text at the credits. (If you mess up trying to find the good ending, do NOT use the pill to restart. Kill yourself on the spikes.)
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The miniature delay when swapping dimentions sometimes causes the game to not register a "key up" command when you let go of a key just after dimension swapping. This causes you to go flying past where you intend to a bunch. Should add an additional key check just after swapping dimension.
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I like this game its just that the way the controls are set up, its pissing me off kind of like a chocolate cake with carrots on top.
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I just had the greatest bit of fridge brilliance ever... Shadowspaz's summation of the idea behind it makes a good point, and I think he's got it right, but he didn't quite tie it into the game and story mechanics. The fact that you can hear all of your past and future selves is much like how you can look back and see how foolish you may have been some time ago, or look ahead and think "I will never be like that." However, the real brilliance was how it tied into the game. Shifting dimensions is a lot like changing your perspective/viewpoint/opinion. It opens up a new way of looking at the world, and opens up new paths. Using both of these together, you are able to get to the end, and merge your opinions together, ejecting yourself from the box.
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This game is an amazing piece of story-artwork. Even the main menu is important! It has the small print writing, read it, it's good :)
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if you want 5/5, make up=jump. also, I accidentally hit a sometimes instead of s, so I end up dying while trying to pick up a block. so maybe make the controls a little different.
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Time Kfcu isn't about playing with what you have until you find something you recognize; it's about breaking what you have until it's something you don't. Take the title for example. Everyone fell into this trap by playing anagram until they got a certain four-letter word. That's not the point of Time Cufk. You're supposed to play with it in other ways instead of following directions.
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This was an impressive little game. I'm surprised at how convincingly dark it is given its retro style and minimalistic colors. Everything was great and with player-created levels there's lots to do. Really great stuff.
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Talk about difficult - there were levels I spent over 15-20 minutes on. My pride wouldn't let me use the Skip Level button, and I'm glad I didn't.
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Very great game, but the controls should be customable. I messed up so often because I pressed the wrong button. In my opinion, if you want three adjacent keys for controls, it should have been J for jump, L for lift and K (as it is inbetween) for switching layers. But I like it nevertheless. 5/5
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If that voice thing isn't THE most annoying thing I've heard all week. And the dreaded 'space'/'d'/any other key except 'up' to jump? Otherwise, pretty, um.. kufcing? good game here!
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So Steven is featured in The Binding of Isaac as an alternate boss for Gemeni.... and there's a badge named "Gemeni". Oh Edmund, you troll.