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Two out of five.
It simply did not interest me. The theme, the environment, the character, the game-play, nothing. The one thing that I will congratulate the developer on is that fantastic dark-toned music. It hit me home but everything else was a blur.
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Unfortunately, this isn't really my cup of tea. I find the controls and the character movement sluggish and awkward. I might be in the minority but oh well...
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I pass the first stage and NEVER was able to do the second stage. I played for 1 hour that second stage and never was able to find anything to pass these spikes. It like the 10th time I play it. I really hope that somebody will help me because I like this game.
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please make the controls a little less fidgety I don't know how many times I had to restart the level where you repel down to the next platform because of my head hitting the platform, thus making me drop my egg sack into nothing-ness
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This game needed a sequel a long time ago. I have had my hopes up for a long time since it said "Episode 1" that there would be a second episode, but never has there been. Perhaps for a sequel now that you are better at programming games, have a more updates physics engine, a slightly more reliable method (but similar in structure) to move legs, and have the plot be something about the Tri-achnid, now all grown up and much bigger beginning some sort of fight back with his babies against those other monsters, and perhaps some new enemies?
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Tri-achnid is the first game I couldn't finish. Not that it was hard - but that it was snore-inducing. I found it difficult to control my creature and ended up dying a lot (physics and myself don't really have a nice relationship). The music was nice though (so nice, it almost put me to sleep). I gave this game a two out of five. It just wasn't for me.
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btw, if you havn't noticed, that 'white ball' is basically like a portable nest to collect larva in. the larva in each level is just a small bonus. nothing much really
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@theraygun trust me, that was hard. @madness it wasn't hard if you put some webs down and hanging, just chase it around and KABLAM it'll get stuck, shove it in your mouth and move on.
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They need to add a "sandbox mode". you can create keys, objects, rocks, doors, and other stuff. If it's already in Tri-achnid 2, PLZ RELEASE IT!!!!
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Guys! see this: if you use the the blue thing, grab it. Then put your paws off ground Then grab it then u can fly around! only level 6 and 2 :)
'+' if i said good idea.
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You can make web pressing ctrl while holding one of your legs then place leg somewhere where you want to place web then you can catch web and hold space and place web somewhere it will be atthacked there to stop making web click again ctrl
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and Tip that white thing is sometking like your hive you put larvas there and tip for level where you climb over that clifs I buit web and mate it like vines and larva is up you have to use that fly to get there
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Old times...me playing on this game when I was about 7 years old....
so much memories with this game.still playing it.5/5
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RSAsylum and Lycanightonite are envious haters, this person, Edmund, probably doesn't even know you, much less care about whether it had capured your attention. Since you probably can't do any better, (and if you can, sorry, but I sincerely don't care) just shut up.
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Tri-achnid is quite boring, and never captured my full attention; the whole thing that was able to capture my ears, was the music. Outstanding. The graphics weren't too bad, either. It was, mainly, the gameplay that utterly killed it for me. Overall, decent game, Edmund. Next time, try not to bore me. I've given your game a three out of five.
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This game wasn't my taste. After giving it a shot, nothing really made me want to finish it. The only thing that was great was the music to my ears. Well done on that part. Try to get my attention next time, Edmund. **