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My first impression was an automatic 4/5 at least for it's adorable graphics and amazing soundtrack but there just seems to be something missing that I can't put my finger on... 3/5 though.
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I've noticed that the shoddy AI for the warriors is part of the difficulty - getting them to do what you want requires cleverness, and I understand that this adds to the game - but when they eschew battling the enemies less than a screen away to go after enemies far further off that aren't even connected by a landbridge, I think their decision-making and pathfinding might need some work.
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...Bad music, shitty graphs...Couldn't even keep listening the music and waiting game start...So, i scrolled down to write a comment. Then i became curious and looked up again to see the game...I played and got lot of fun. Good Work.
But really, u could make the music better.
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this game needs a map maker thing! where you can build land, set teams and totems! and save, load, share and play maps! like a players pack.
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It was a really beautyful game. Even a little bit better than the original, since too much space was wasted with big grafical icons. I don't know if it really needs a sandbox mode, just let your enemies live long enough (-:
...now please redo another great bulfrog-game: Powermonger!
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The spells need a bit of balancing. Terraforming is by far the most powerful things. You can kill enemy heroes with it, destroy enemy towns, etc. The other spells are too expensive to be practical.
Would also be cool if you could control units, but that might get too micro-managey and take the fun out of it.
Overall great game. Sandbox mode//additional missions would be stellar
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@roet sending your peeps to a waypoint will change the first one that gets there into a leader, the look for leader button only shows you your leader that you already have
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I think that most totems are WAY overpriced. By the time I'm able to use the expensive ones, I don't really need them anymore...
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... every time i try to make a hero it tells me i need a leader first. but the find leader button doesn't seem to do anything
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Great game overall, addicting, got a bit confused in the very beginning, but quickly got the hang of it. As stated, cursor placement could be improved, as it would make terraforming easier.
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Oh yeah, one more thing. I don't know if this is intended or not, but it's really easy to get rid of red tiles or swamp tiles by terraforming. Perhaps you could allow these tiles to exist on slopes? That would be complicated to do, though.
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For people having trouble with level 19 all you can do is fast build yourself to get out of the middle and build toward totem around the green army
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Enemy heros are too easy to defeat by drowning. Just dig out the ground beneath them right before they bridge over to your base. Only on the last level did the AI even try to save them by putting ground under them. Also, when I tried to dissuade enemies above my base from dropping in, I found that I could often dig out large channels into their base, disrupting their structures. Other times, I found that you should be able to build or dig somewhere (theoretically, since I just raised the ground right here, I should be able to lower it again), but can't. The script that determines whether you may terraform at a given location is not very good >.<
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I give it a 5/5. Very good game. I just love the music and artwork on it. Here are my ideas : Upgrade System, Stats, Levels, Shop, Buffs, Animals, Achievements and a Light Totem System. Great game, keep up the good work!
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@Maxinuim: For level 19, try and make as many villages to increase your number of people. When the enemy begins to invade, terreform to get rid of your villages and set waypoint to the totem to win. All you have to do is reach it.
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How I beat 19 + levels:
Expand your village and make a decent army that can hold the enemy off for a while, but do not use ANY other abilities than Terraform. You wanna save mana for the Water Storm. After you build up your army and the enemy starts closing up on you its time to peace out. Go far away from the enemy as possible (using way point) and try to destroy that way behind you. By that time you should be close to 500 mana for your finisher . After you start the Water Storm (it destroys all blocks) make sure you build some blocks under your guys before they drown and you win the game. Hope this helped :)
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I'd like it if the enemy had the same amount/regen of mana as you would get in their position, because they seem to get an ungodly amount of mana, before I could get enough for 1 hero, they get all 3 hero's out running at me. It just makes it really annoying from my point of view, aside from that ace game.
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I really like it, its refreshingly different. But I'd also like to see the "ouf of focus fuzziness" at the top of the playing field gone because the viewing range is already quite small and that makes it even smaller.
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im pretty sure this is a glitch but if you press p to pause then you press space the game continues but the menu is still up
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So far I have enjoyed this game in a simplistic way, much like populous. I do agree with some others, the spells feel like they just don't flow. I have to wait a minute or more at times, and it seems like when I have more "forest" in my controlled areas, that my energy regens faster, but at the cost of setting me back 240 energy. Maybe either increase energy regen or decrease costs for spells so the combat might be a bit faster? Great game
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All you really need to do is make a big flat area right by you start so you get as many castles as you can, and use the whirlpool or lightning thing every now and then until you're ready to attack. It even works on the levels that you're supposed to run to the corner and build.
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Hah. Beaten level 29 by first migrating to a corner (with original height), then use water front to wipe them out and immediately form new colonies. Now I like this game :)