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The terraforming can be a bit awkward and we are beyond the days of the Amiga, so perhaps something easier to control?
There's been a couple of games where you could click on an existing height of land and then click-drag the mouse to push other land to the same height.
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Superb idea, but you really need to fix the cursor. I keep shifting the wrong patch of land, and it even shifts when I'm trying to move one particular spot. That didn't happen when I was playing Populous on the SNES. Speaking of which, how about using hot keys for Terraforming? Instead of switching with the space bar try A to raise land, S to lower it. That would make it quicker and easier to use the most basic and essential power.
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I would love to see a sandbox mode where you choose the totems and cpu and enemies you'll fight and choose the type of land your on. That would be awesome.
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If I had to change anything about this game, I would change the view boundries so you could see with the entire screen, instead of having the corners totally unused, and I would make it so you can pick your skirmish settings, or at least have a re-roll button or something. Other than that, great game. (Oh, maybe a speed selection)
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Fire Column is the most OP spell I've seen for the purposes of precision bombardment. Once you figure out how to target specifically the enemy cities, and you have sufficient mana generation, it makes Fire Column utterly devastating for enemy logistics, preventing them from getting any reinforcements from the cities behind the frontline.
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Found a fun exploit. If the enemy is built on a high enough elevation, you can capture one city on his island and then lower the level one land to sea level. This will cut huge gashes into his land and destroy a lot of his cities. Battleships level is good for this.
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There are some tricks to terraforming. If you terraform up twice then down once on the same spot you get a clearing of four scares, costs 40, only up it costs you 90. Lowering three elevated dots in a row costs you 60, unless you lower where the terrain rise starts, only a hole remains, you'll need to fill it up again, total costs 30. Another trick, if the enemy is on a mountain, you can lower its slope, destroying their settlement. For level 19, only build castles, do it quickly with the reduced costs from the terraforming trick, then attack green. Red is situated badly and won't be a problem for a while. Keep on building, unless the enemy has little buildings on the front, then attack. Use lightning, it disperses big buildings and the enemy has to use multiple small ones, making small houses and occupying enemy combatants. Easy peasy. (Never use Armageddon, all units/buildings become hero’s. For me it ended with my last hero drawing with the last enemy hero, ending in a win...)
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Probably my favourite feature is how your soldiers get terrified by the horrors of war, display a grey, shocked emoticon, then suffer a sudden attack of PTSD and die.
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I've found the easiest way to win ever. Terraform your land so it's a good few levels above everyone else. Continuously build until you have a high mana income. Proceed to use tidal wave until absolutely everything but your couple of villages is annihilated.
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There is a secret hidden in the map on the level where you get the whirlpool ability. The island that you spawn on is in the shape of a space invader.(from the old arcade games)
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Very interesting game, and entertaining. That being said, its way too easy. I only had to redo two levels and the last one I wouldn't have lost if the totem powers had tooltips to tell you how they work.
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Harder AI is really needed, had no trouble whatsoever with any levels. They also don't expand much, especially compared to your extremely cheap terrain modifications. Also, lightning storms are super OP
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A few things. First thing, excellent game and excellent music. Second thing, there is a bug with the badges, I got the Popularity Contest Badge by unlocking level 30, before I even started to play level 30. Third thing, improvements, the skirmish mode would be better if i had options to customize the battle. The game could also have a "return main men" button in all screens. A zoom option would be appreciated. A fourth thing, excellent work with updates, updates are quick and are frequent.
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Somehow with the increase in mana cost for basic things like Terraforming, gameplay becomes more focused on just expanding to win. The totem powers become irrelevant as the game finishes before you have enough mana to use it.
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Did anyone else notice that if you just flatten in a circle around your starting city and continue until the whole map is flat, all the levels are incredibly easy? You can just raise the land where there are marshes and burns and then lower it again to get rid of it. Or lower then raise. Either way.
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Ok...so here's the deal...flat ground...that is what you need. Sounds stupid but...nothing ever told me that. You need to terraform a ton of flat land. Even if it's on different elevations, they'll build as long as there's flat ground. Keep your island secluded and just attack other tribes while you build up an army.
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Ahh...something us older folks can appreciate..cheers to Amiga times.
Here are two handy terraforming tips: 1. To get more of the land recovered from water in less time. Pick a water tile and do a double 'increase' in same point, you'll create a hill..now with last click, do a one 'decrease'. You'll get a nice and clean 4x4 flat. You can apply same idea when leveling bigger mountains.
2. for those that don't know how to clean burned land and other junk nasties littering our soil, either increase/decrease the contaminated spot, and flatten it back. And since I'm such a nice chap..don't like that Fire Pillar burning your village? Quickly decrease the land bellow it to make some water..poof..gone.
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Enjoyed the game to begin with, but after a while it was tediously repetitive - level the land around your starting position, build up enough of an army, build a land bridge then set them to look for a fight.
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Can you also reprogram the villagers to attack the village that actually HAS a land bridge when set to "look for a fight" cause mission 19 becomes increasingly annoying when half your army sits at the edge of the your island instead of attacking the other tribe which you made a land bridge for.. But it is a a great game other wise
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A good suggestion: add a glosary, so we can see what does each power do, range of the effect, etc... ; how are the ranks of the warriors ; the resistance of each building againist specific enemies, etc...
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I enjoyed it, but the lack of a zoom feature and the difficulty in moving the camera across the map became too much after 17 levels. A few small additions and revisions would make a massive difference to this game but good effort none the less.
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i do like this game but it kinda gets a lil boring after a while, gonna have to get the 30 levels in several goes. i think if there was a way to make the ground leveling a little less of a grind then it might improve things, maybe for a sequel. I'll be coming back tho so it's not all bad :p 4/5.