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One of the key features of the populous game was to raise up a parcel of land by two and lower the center, thus creating a flat 9x9 area, in one click. Would love to have that feature!
Hopefully one of the fire totems is a volcano!
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The game is too easy. all I need to do to win is just flatten my starting area to the lowest land level above sea level, the n just make a ton more flat land. once I start encroaching on an enemy's land, I just set my guys to fight, and I win within 2-3 minutes.
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Loved Populous back in the days, played day and night. Nice to see such a beautiful hommage. Especially the soundtrack is just glorious. The game is clearly a work you guys can be proud of.
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People complaining about not being able to play: zoom in your window to increase the size of the game so you can hit the CONTINUE--> Button in the corner of the screen ;)
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Wow. Having recently played the original Populous for a couple of weeks thanks to my good buddy DOSBox, I have to say Reprisal is quite an amazing achievement. For those that haven't played Pop, it's not identical, but the gameplay is very similar. Absolutely outstanding job, Electrolyte. I was on level 26 when the 1.2.3 update came through and had to restart (no problem, I was going to play it at least twice anyway), and terraforming seems much smoother now (although I also changed mice :) ). Excellent homage, 5/5, favourited, and now I'm off to download the standalone version and tell all my friends :D THANK YOU!
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Well, I think that flood command makes the latter levels way to easy... I just build about 3 high as fast as possible. then when i get 500 mana, I flood hte world, then if necessary i flood 1 or 2 more times, and i win lol... way to easy...
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I wonder what this game would be like if there were limits on terraforming, so sometimes you would have to figure out how to work with the land given instead of always flattening everything. Maybe 50 (?) dump trucks of dirt at the beginning; they'd get used up when filling in land and replenished when removing land.
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Im not very far, but as of yet, I always settle on top of mountains as it is easier to spam raise terrain rather than switching between the two to make flat land.
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[/cont]Finally, a more fleshed-out guide would be great. The effect of your powers isn't really defined when you get them, and there's no manual to speak of. I found myself having to play a whole game just to build up the mana to use my new power to find out what it did. Also, there's mention on the game website of different characteristics for the different tribes, which is cool, but nowhere is it mentioned what they might be. Does Green spawn faster than Yellow? Is Red more aggressive than either? That would add a whole other layer to play, but it's useless if I can't discover what the differences are.
Finally, a map editor would be great, as would an adjustable difficulty. Short of multiplayer, this would give the game way more replay value.
Anyway, great game. Just needs a few tweaks to be really excellent.
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[/cont]Second, a few things I haven't seen mentioned. First, while the hotkeys between the Totem powers are great, it's very time-consuming to have to select the power you want to use each time you want to use it (except for terraforming). If I want to cast 3 or 4 whirlpools in a row, why can't I just select the power once and use it until I change my selection? On a related note, why isn't the keyboard navigation extended to the Totem powers themselves, rather than just the Totem categories of wind, fire, etc.? I find myself using certain powers far more often than others, so it would be nice to be able to assign them to hotkeys, or maybe just to be able to, say, press 1 to select the Earth Totem category, and then scroll through the powers using other keys. Having to move the cursor to the power desired and then back to where you want to use it really slows play, especially when the enemy AI can respond so quickly. [cont]
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Great game, lots of fun. Couple of notes. First, things others have already covered - the tendency of the cursor to move on its own when terraforming, the odd AI of your settlers (trying to attack nearer but inaccessible enemies as opposed to further but reachable ones, their inability to move to waypoints that aren't on a straight-line path from them, their tendency to build settlements whenever they are, rather than making any attempt to efficiently utilize the space available, e.g. making a house on the very edge of a flat, empty plain, etc.). Fixes on these would really help make the game less frustrating. [cont]
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I would definitely pay money for an "extended" version of this game with Sandbox mode, more missions, and the land textures tightened up a bit to make elevation more obvious (I frequently think north-facing downhills are actually uphills)... maybe where you place your cursor should show a number somewhere on screen that represents elevation on that point? Anyway, I'd pay $20 easily for a slightly extended version of this game.
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For you guys stuck on level 19... use a backdooring technique. Build land straight up, and destroy all connections to land. Then make the Golden Gate Bridge to the fire hero totem, create waypoints to guide your people, and voila; the mission ends. Yep, if they were given 10 minutes you would be dead, but you won ^^
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Lesson learned: with enough whirlpools, you can take out half an island (the half with your enemy on it). So, if you're feeling overwhelmed, obliterate half of the enemy-controlled universe with whirlpool after whirlpool.
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A quick and easy way to beat island 30 is to extend your area to the right on the mini-map and then build a small platform about 4X4 tiles that has a high elevation. Then just wait until you have 500 mana and use the "water storm". Use the spell a total of three times and you should be good :)