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This game should have been called "Get to da Choppa" because that is what you are doing the whole time............................... The first 4th of the game is the funnest since the zombie density is just right. You can dodge zombies and yet it is still hard. But the zombie density quickly ramps up and it becomes impossible to avoid zombies and you kinda play the game on auto-pilot the for the rest of the game.
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i love it i hope to see a zombogrinder 2 but the way that we throw the molotov isnt good but well its a nice game and i enjoy it!good job :)
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I get crashed the moment I touch the zombies half the time... as for an upgrader game.. meh can't go more then about 3-5 seconds before boom and doom. 2/5 needs a lot of work in every area but the graphics.
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Would be fun if buying powerups ment something, it all comes down to pure luck in the end.
If you have bad luck where the repairs/fuel is placed you won't make it.
SPOILER: The rotor is turning the wrong way, or rather the rotor is turning the right way (clockwise), but the blades are "mounted" the wrong way.
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Not too bad of a game. It's not very original, and I feel like it took way too long, but I had a bit of fun. 3/4. Good luck on any future projects.
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Not a bad game. Definitely short enough that it doesn't disappoint and leave you feeling "that's it?", and long enough that it doesn't bore you as you grind your way to the end. The only two things I feel you might want to address is: A) Molotov cocktails seem extremely useless as they explode in front of you by a few feet. By the time you reach the explosive result, you've already ran through it all and you're cocktails explode harmlessly in the street. It would better if the range was a bit further or at least make the spread wider thereby taking out the perimeter of your throw. B) Money becomes useless fairly quickly after you've upgraded your vehicle. Something to consider is using the achievements as a way of upgrading. Each achievement progression grants you X amount of points used in the upgrades. At least then you won't have so much needless cash on hand, unless you need so much moolah to board the chopper. Hmm? Otherwise it was a really nice Crash-n-Cash zombie mashing game.
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really enjoyed it, but the molotov's range is too long, and it flies too slowly. fix this or perhaps add a upgrade after the molotov or something which might actually be useable, and it's an easy 5/5. as is: 4/5.
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fun little game, ideas: - make the upgrade menu accessible while being alive. how about garages and a pit stop? i like my idea ;) - sandbox/survival mode - i did not know i couldn't buy the saw after buying the spike, fix that. give tip, a massage, something that jumps in your face. - less details while hitting zombies for older pcs (or my netbook) would be great; that's it. oh and, screw that molotov - not worth a cent 8)
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I want a upgrade where i can have my crazy as hell gf with me in the car...she loves a shotgun so pl give her one!!! :>>
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max out suspension, fuel tank, marauder; armor, durability; heavy bumber and spiked bumper. dont need anything else. finished at day 5. cheers 5/5
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I was sleepy and literally fell sleep pressing up key, when I reacted again, I was still killing stuff and moving. Does it make it too easy?
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Good visceral thrills. Molotov cocktails are useless -- the point they land is above the viewable area when thrown, so you cannot know what they will hit.
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Had a bug where i lost all my progress and had to start over. The zombogrinder achievement doesn't seem to work. Other than that, great game and cool music.
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survival mode might be a nice addition, where you get unlimited and ever in difficulty increasing setups. I havent used the spiked bumper but the saws work nicely, so if you do it for the first time go for that :P