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Fast and enjoyable. Beat it in about an hour and a half. I probably could have done better but I got interrupted a lot. Great game, 4/5
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Nice idea for a puzzle game. If you ever make more levels, consider having multiple stones in line with the goal, so it isn't obvious which one to use last.
Also, it would be nice to have a grid visible and an undo button
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I think this is a great concept. Execution could be a bit better though. Maybe some different types of blocks that have different effects on the stones that hit them or something. But right now, it's essentially just working backwards from the goal. Still, great concept.
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lvl 10 i didn't need to use a block the one in the upper left corner i think it was a 3 .. just solve this game as if it was a maze .. from the end to the begining .. would be easier
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GREAT game! I agree with what a lot of others have been saying...it's hard enough to be challenging, but it's not so hard that it gets discouraging and makes you want to give up or walk away and come back later! Very nice concept and I'd very much look forward to another game of this sort, if you made one! :-)
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Unused stones are red herrings, they make things harder. You could do with another couple levels that have multiple possible paths. I could design them if you want.
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Devilishly difficult. I love it! That being said, it would be nice if we could have a toggle button so we could see the grid underneath. Awesome concept though! 4/5
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Great game, one suggestion. When you finish the level, the game swipes away just a little too fast and you almost miss the feeling of satisfaction for completing the level. Even if it was just a half a second upon completion, I think that would help.
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took me some time to understand the game . a more informative tutorial would for me but once i've got the concept i understood how awesome this game is ! beautiful concept nice one 5/5
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After you move the boxes with the arrow, it should physically show the box moving. I'm a visual person, and it's killing me.
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More of a logic exercise than game. Given that there is only one stone that can close the box and each stone can only influence that path in one way, its more of an organizational exercise. No idea how to fix that, perhaps some more red herring blocks. At least create some confusion around which is the "final" block.
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Way to good to have so little amount of levels :( And, sure coult use two things: 1- 'R' for reset; 2- 'Redo' ou 'Undo', most levels are 'reset again, cause i misplaced one move -_-". And, last but not so import "editor mode"
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A great first offering! Clever concept and clean execution. My only suggestion for improvement has already been made by OneLeggedRhino, so I won't repeat it.
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No one has said it? Really? R is for Restart. :p An Undo option would be great too. There were too many times where I knew my last move was wrong. And yes, more levels. Still, a great simple puzzle game.
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Great. 5/5. This dev do know how to make games fun, easy, nice, with great controls. Must be longer and must have badges too :)