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Done in 19 minutes, level 15 was a pain, 16 is much easier (rearrange please), I think you should make a patch or a second game, and make the platform bigger and more complex, other than that I enjoyed it very much, original and a very creative game:)
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I've found level 10 and 13 can be done with less than the given stones. I really like this game though, wish there were more levels :)
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Quite likeable. Nice and innovative concept for a minimalist and clean game. I could see a number of logical ways to increase options and strategy for a sequel and hope the author delivers.
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After you move the boxes with the arrow, it should physically show the box moving. I'm a visual person, and it's killing me.
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Needs "r" to restart a level, a way to mute the sounds-not just the music, and a level select. Other than that, it is a fun little game.
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Devilishly difficult. I love it! That being said, it would be nice if we could have a toggle button so we could see the grid underneath. Awesome concept though! 4/5
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To be honest, after looking at each puzzle for a couple of minutes, the solution becomes clear too easily. The concept is amusing, but sadly becomes too easy to really build on it. I love the game, and, despite what I just said, would love to see more of this.
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need more "dead ends", when you start a level, there is only one block that can finish the level, and from there it is just working backwards. great concept though.
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Apart the first few levels the difficulty isn't consistent. I found myself stumbling over hard puzzles in the middle and having no problem with the last several.
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Short and easy, but we need games like these when we just want to relax. Reminds me of Loops of Zen in that way. It's a nice time waster. Pleasing for the eye, and a nice concept. I like it. 5/5
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To expand on OneLeggedRhino's comment: make the width of the arrows bigger. When I go off the edge of the square at all, it should go in that direction.
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Quite Unique. Recommend a level editor, better tutorial, more blocks eg. holes which you have to fill up, unpassables... Also while dragging we can just drag anywhere above block instead of on the arrows.
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@ChaoticBrain - It's just the game man, if it did that then it would be a different puzzle style, I'm sure variations of this type of puzzle will appear, but in this one it's just how it is.
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I'm not too thrilled about the fact that, if you create a line of blocks and a number block is in the way, the line of blocks doesn't stop early or push the number block, but instead continues PAST the number block. That's just a bizarre design choice to me.
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Nice game! Can't understand why some people are claiming to have gotten bored half-way through a 5 minute game though.
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Very good game! Only complaint is that I finished it too quickly. Make more levels please! They don't have to increase the difficulty level, maybe just more of the same difficulty level.
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yeah it seems like a good idea, only get to see instructions once though? like on level four seems like there is more than one way to solve but how would i know i dont know what it want from me. all the stones overlap and make it to target, so wtf?
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GREAT game! I agree with what a lot of others have been saying...it's hard enough to be challenging, but it's not so hard that it gets discouraging and makes you want to give up or walk away and come back later! Very nice concept and I'd very much look forward to another game of this sort, if you made one! :-)
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Love the concept! Needs more -and harder- levels though. With the exception of lvl 15, in all levels it's immediately clear which 'stone' should be last. So the rest is just there to 'shorten' the path from that stone to the goal. Also adding redundant stones may add to the difficulty. 4/5 for now.