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I like how you put shadows over things you haven't seen yet, realistic because you don't know whats behind a wall until you see it in a real situation.
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It would be cool to see an Online version so Kongregate users can go head to head in online battles, great game otherwise.
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The best improvement ideas have already been said: explain the medals and Q+E for weapons switch would be nice. But the best part of this game is when it gets beyond the shoot-em-up and to the careful strategy. That level with 90% brick is a great challenge - even with high visibility I wasn't sure what I was heading in to. This is the easiest 5 stars I've given a game in a long while. I was sad to see it end!
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2nd to last lvl, I feel I'm almost done... Hm? another lazer tank? great... Let's rip him in ha... HOLY CRAP THAT GUY IS ~BOOM~.
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How do we generate the most click traffic to our website?" "Put a link to it on the Continue screen so every time someone dies they get redirected...
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I really enjoyed this. Though playing on easy, I found the last 7 or so levels nicely strategic. The rocket has the benefit of allowing you to scope ahead. Bouncing counters lasers. The order in which you tackle areas or open boxes really matters. I liked the fact that you only get ammo that you actually need. One small criticism would be that I just didn't feel the other weapons had any special functionality. of Plastic cheater AT5 upgraded. And then maybe add fixed Comment and rate :)
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Added Q+E weapon switching, thanks OneLeggedRhino!
Chadwhit is 100% right on medals, thanks for doing my work =)
Other improvements suggested by players will appear in Awesome Tanks 2, including level sharing.
Sorry, game update fixing some bugs and controls rendered savegames unusable. Wont happen again for Thanks everyone!
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Jun. 22, 2012
I really enjoyed this. Though playing on easy, I found the last 7 or so levels nicely strategic. The rocket has the benefit of allowing you to scope ahead. Bouncing counters lasers. The order in which you tackle areas or open boxes really matters. I liked the fact that you only get ammo that you actually need. One small criticism would be that I just didn't feel the other weapons had any special functionality. Only 3 (bounce), 5 (rocket) and 6 (laser) seemed powerful in their own way. I'd like, for example, a shotgun that expells more bullets, making it undisputably the best at close range. Some method of making us care more about every weapon, even when everything is upgraded. And then maybe add fixed (not variable) ammo crates, less ammo (so we're forced to switch) and call it a sequel. :-) Seriously, fun game. Maybe I'll come back at some point to tackle a harder difficulty.