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"Dark Emperor, we spot the rebels!" "Oh great, Captain, where are they, in a secret base?" "Actually... They are at the arena" "You mean they are training to become stronger?" "no, they are fighting between themselves" "WHAT? Why should them?" "I'm not sure, it seems that the winner will lead the troops" "WHICH troops? They'll all be dead!" "I don't know, my lord." "Rebels..."
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a mage and a shielder to protect her, lets you punch through with ease but the animations take so damn long that you do nothing half the time. needs keyboard controls and a fast fast-mode.
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If you have both a paladin and a shielder, you have won the game. It just takes forever, whitling away at their health. :D
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It's kind of unfair for enemies to be able to hit you while your Rogue uses "Hide" but unable to hit the enemy when they use it. Using "Hide" and then using "Triple Strike" would only affect the first hit, which is quite disappointing. Rogue class is mostly useless for the fact that even if we use Mana Strike on the enemy they can still use their spells. The fights are unfair as f---.
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To take a concept from Sonny 2, this game should have an option so that you can fight two of your save files against each other. I've always wanted to see who would win between all my characters.
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For fast-ish money, turn off auto-save and manually save before a llama race/fight. If you don't win then go to "exit" and re-load your game. Max bet is 400 gold.
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Toad Bros. are the hardest boss in the game to me; only one that took multiple tries. You have to burst down the top toad to win. Paladin+Shaman can survive a few turns of boulders (heal self + ankh every round), but find it hard to get any damage in once that happens. (On a round when shaman survives, you need to use an ult with one and damage with the other; hope it's charged by then.) Beat the game with Paladin+Shaman and Paladin+Shielder. Yeah, I like playing defensive. xD
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That one boss that is warrior and bard.... that are also immune to stun.... and will constantly stun because its both of those classes special attacks and warrior has stun strike and bard has sleep.... who somehow charge their special 3 times before I've got one bar.... $#&* them.
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so I choose Warrior/paladin combo, the paladin does more dmg then the warrior, can fully heal any target, ulti heals the group and removes debuff's, gets a mana regen aura, and then gains a group aoe dmg hit, I do hope my warrior gets something cool later on xD