Under rating threshold (hideshow)
Yeah, if you're going to make a game that uses the mouse for everything you should probably make sure the hit zones are manageable... its not very rewarding to play a single scene 20 times over until you find the box.
Under rating threshold (hideshow)
not much for length of the game. maybe could use a couple more options of things to do or paths to take. a back button out of the achievement screen. mute button to satisfy others.
Under rating threshold (hideshow)
@H2liveshot: at the bottom of your computer, there is your sound icon. click to open mixer, and mute the specific one for the browser window you are using. (this way, you can have other sound going or listen to music, but mute specific things).
Under rating threshold (hideshow)
I think it have a lag, because when i have to shoot on the first guard at level 6, both Double Blast and Charged Blast make the guard fall.
Under rating threshold (hideshow)
Nice game, very short reaction time and too small clicking areas. But having enough tries and a walkthrough link helps.
Under rating threshold (hideshow)
Anyone else notice the robot arena music? :) I wonder if it is copied, or just used with permission. I like it regardless.
Under rating threshold (hideshow)
@omypizza No it could not be a prison for chuck norris,for no building can withstand that much level of Awesomeness and not implode.
Pluts
Under rating threshold (hideshow)
Who the Heck was the carpenter for this building its so weird I mean walls that you need sickles I mean god Dang is this Prison for Chuck Norris.
Under rating threshold (hideshow)
guys can you stop saying "this needs a sequal" "I WANT A SEQUAL" or whatever if its populer they will make a second one if it isnt then they move on to something else thats how it works rate up for sequal if you want one so damn bad
Under rating threshold (hideshow)
1/5. Implement larger click zones and another second or two upon entering the rooms before a reaction is needed and I could give you a 4.
Under rating threshold (hideshow)
So there's a tons of basic game design flaws, but I'll start with some basic ones.
1. There should be a mute button. Every game you make should have a mute button BEFORE it plays sound. I actually opened this up while watching a movie, and then decided not to play it. Luckily I'm procrastinating, so I came back to it...but not everyone has played all the old games to death, and will simply choose a different game.
2. Clickzones are so small, and they're not even the whole object. On the first level I tried to click the machine gun but couldn't click the actual body so I figured "nope, don't need it," then tried clicking the door.
3. There's no real clues for what you should do, it's just hunt for the clickables: On the third screen I just die. Don't know why/how to fix it, unless it involves having chosen the other weapon (which I couldn't click on) or discarding the one in my equip list (which I couldn't figure out how to discard).
Under rating threshold (hideshow)
like the game but needs longer warning on what to do like shoot the grenade it shows like a half a second and then you fail, anyways good game 4/5