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how to beat the Ninja: First trow a grenade (he will try to trow it back on u) and BEFORE it hits u click on the grenade
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Level 3:
The guard will throw you immediately. As you're falling, click on the ledge to grab it. Click on the guard and select the pistol option. Pull yourself up by clicking above the ledge. Click on the dead guard to pick him up. Click on the spiked area to throw him down. Click on him once he's down there to jump on him and avoid the spikes. Click on the opposite ledge to jump across. Enter the doorway.
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Very literal and surprisingly limited. A good try in the realm of Dungeon's Lair, but not quite there. Pretty good for a Flash game though.
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for those who dont know how to get acroos the spikes you have to throw the guy onto the spikes,jump on the guy then click exit
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This game might be pretty cool if you could click on stuff. Too bad, really. I would probably give this a decent rating if you could tell what was possible to click on.
I had trouble just getting out of the first room because when I clicked on the rock nothing happened. I assumed you couldn't pick it back up. Turns out you have to click on the little outline at the bottom. Not so cool.
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It seems really good at first, but I tried playing it again to see what else I could do (such as not picking up upgraded weapons), and there isn't much creativity in killing. There are about 2-3 options for each individual instance, but you need to have the exact same weapons/inventory items to start the sequence. Hopefully you can fix that in the second one. Still a great Idea nonetheless! :D 4/5
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Would be great if the achievement notice could go away faster and by itself. I died once because I couldn't click under the pop-up
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to get over the spickes you must click the ledge when the guy throws you then you use the gun on himm and get up. then you must click on him again the click the spikes then click his body then click on the ledge with the door.
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So there's a tons of basic game design flaws, but I'll start with some basic ones.
1. There should be a mute button. Every game you make should have a mute button BEFORE it plays sound. I actually opened this up while watching a movie, and then decided not to play it. Luckily I'm procrastinating, so I came back to it...but not everyone has played all the old games to death, and will simply choose a different game.
2. Clickzones are so small, and they're not even the whole object. On the first level I tried to click the machine gun but couldn't click the actual body so I figured "nope, don't need it," then tried clicking the door.
3. There's no real clues for what you should do, it's just hunt for the clickables: On the third screen I just die. Don't know why/how to fix it, unless it involves having chosen the other weapon (which I couldn't click on) or discarding the one in my equip list (which I couldn't figure out how to discard).
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The sequel is comming soon people! I didn't make the game, but I know the creator of ESProductions (the creator of this game, duh)
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+greentreehugger You have to shoot the dude with the pistol then throw his body on the spikes then jump on his body, then jump on the platform. Your Welcome. :)