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Nice look, well-suited music, and unique idea that is well done minus one shortcoming... gets waay too difficult way too quickly. More of a build up needed. 4/5
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Oh yeah, a few more things:
1) There's no way to know that you don't have enough spheres to win the level. Change Total x, Need y, and Collected z to "Spheres x out of y" and "Collected u of v". The collected counts should go red (and blink?) when you can't possibly win the level.
2) Move the dang Restart/Pause buttons or change the design of the levels some. A few levels use that area and I clicked on Restart (which has no confirmation) while trying to snag some rogue spheres.
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This game's great concept and fantastic look and feel is washed out by two key shortcomings... 1) The lack of any toggle-able area of effect. In most levels, it's not a big deal to go without and learn it, but in the latter levels the radius is VERY important and one mistake destroys several minutes of work. 2) The levels go from super-easy to ridiculously annoying with few in between. It quickly becomes about micro-management instead of clever usage of the various game mechanics. It's a shame because there's quite obviously a fertile area for levels to be crafted.
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VERY good game. Great background music. Maybe if you implemented a hint system it would give us ideas for the more difficult level. Other than that I think it's awesome! 4/5!
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Beat the game.
Pretty fun game
Gets hard at lvl 15
Took me more then 2 tries for lvls 15+
then i just repeated all before lvls and got a high score
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i wan tto knnow the radius in a circkl eform of when im actracting a sphere dangerous place is way too hard wihtout it