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Not bad, but it gets annoying quick because you never know when you're going to attract an unwanted cell - the attraction radius should be visible. As you progress levels this becomes more and more of an issue. On all the levels I played, you had to get ALL the cells to the exit, so there's no margin for error either. Otherwise quite well done.
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Ah. This is an, wait, scrap that. This would be a excellent game. However, the levels turn from fairly easy to plain annoying in a single level. Very unforgiving too. Level 10 is simple, and then the game dumps me into level 11, where just two pixels difference can spell my doom. I have to micro-manage like mad. You may change the curve to a smooth, steadily raising line rather than a flat line with a stair-like bump in it. 3/5 for me until you balance the learning curve.
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Relatively easy game, but good fun. The second to last level is really quite easy if you take your time and don't rush it.
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Ridiculously difficult, and I deserve at LEAST a 30 point if not a 60 point badge for beating that last level. On the other hand I felt like a superhero when I finally beat it! :-D Fun Graphics too. 4/5
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I agree that the radius needs to be visible. And more of a build up. Ptherwise very good. Unique and well made :) 4/5
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Nice look, well-suited music, and unique idea that is well done minus one shortcoming... gets waay too difficult way too quickly. More of a build up needed. 4/5
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Oh yeah, a few more things:
1) There's no way to know that you don't have enough spheres to win the level. Change Total x, Need y, and Collected z to "Spheres x out of y" and "Collected u of v". The collected counts should go red (and blink?) when you can't possibly win the level.
2) Move the dang Restart/Pause buttons or change the design of the levels some. A few levels use that area and I clicked on Restart (which has no confirmation) while trying to snag some rogue spheres.
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This game's great concept and fantastic look and feel is washed out by two key shortcomings... 1) The lack of any toggle-able area of effect. In most levels, it's not a big deal to go without and learn it, but in the latter levels the radius is VERY important and one mistake destroys several minutes of work. 2) The levels go from super-easy to ridiculously annoying with few in between. It quickly becomes about micro-management instead of clever usage of the various game mechanics. It's a shame because there's quite obviously a fertile area for levels to be crafted.
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VERY good game. Great background music. Maybe if you implemented a hint system it would give us ideas for the more difficult level. Other than that I think it's awesome! 4/5!
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Beat the game.
Pretty fun game
Gets hard at lvl 15
Took me more then 2 tries for lvls 15+
then i just repeated all before lvls and got a high score