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level 14 you just have to be very careful and aim to do a bit of rushing through quickly to the right but you have to counter the magnets so for the first magnet you have to go from the top half of the "pipe", and aim for a point below and to the right of the magnet.. Just practice.
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Nice game, but up to now, i've seen only ONE level, where you hadn't to collect ALL balls... that's stupid, one little radomness and you have to restart the level, pretty frustating... 3/5
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I tried that before! It's a bit weird, sometimes it does it and sometimes it doesn't. I don't like this level! Thanks for the help.
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Nice concept and good visual style, but for some reason the fun factor just didn't seem to be there. The levels were a bit unbalanced too.
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Not bad, but it gets annoying quick because you never know when you're going to attract an unwanted cell - the attraction radius should be visible. As you progress levels this becomes more and more of an issue. On all the levels I played, you had to get ALL the cells to the exit, so there's no margin for error either. Otherwise quite well done.
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Ah. This is an, wait, scrap that. This would be a excellent game. However, the levels turn from fairly easy to plain annoying in a single level. Very unforgiving too. Level 10 is simple, and then the game dumps me into level 11, where just two pixels difference can spell my doom. I have to micro-manage like mad. You may change the curve to a smooth, steadily raising line rather than a flat line with a stair-like bump in it. 3/5 for me until you balance the learning curve.
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Relatively easy game, but good fun. The second to last level is really quite easy if you take your time and don't rush it.
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Ridiculously difficult, and I deserve at LEAST a 30 point if not a 60 point badge for beating that last level. On the other hand I felt like a superhero when I finally beat it! :-D Fun Graphics too. 4/5
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I agree that the radius needs to be visible. And more of a build up. Ptherwise very good. Unique and well made :) 4/5