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I'm sorry, but I did not have fun playing this game. I do like games that make me think, but there is a point where tedious becomes the line that is crossed.
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law of physics dont work. walkthroughs are crap. why? coz u need to cut 100% same as the walkthrough. how the hell this game got a badge?
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Can be fun, but can also be extremely frustrating. One thing that would help out a LOT is a keyboard shortcut to restart a level. Lots of games use this feature and this game in particular would benefit greatly from it since several levels require extreme precision and quick reaction time right from the start. Hard to do sometimes when you need to start with your cursor from the restart button, especially for those using laptop trackpads.
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"Save your moves as a walkthrough so others can see it" and still i cant find a link to any walkthrough.... and why should make one? Havent you already tried the levels yourself?
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Any level where there's something at the border of the screen to be cut is extremely annoying, because if you at all scroll off the game window it won't cut. That really needed to be fixed to have this be enjoyable. With that happening an otherwise fun game is extremely frustrating with trying to not move 1 pixel further than necessary over and over.
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Simply put, in many levels this is not a puzzle game. Pendulum is a perfect example. The solution is clear, but the execution of it is a test of one's speed and precision with a mouse, not their ability to solve problems. My hand and finger dexterity is very poor due to nerve damage, and a good puzzle can allow me to enjoy a game without that being a major obstacle. This is not one of those games. A fine concept, however.
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This game would be a great physics game if the physics weren't all wrong. Some levels the happy face has greater mass than in other levels. And clearly I am not alone in thinking the see-saw level should be just taken out. I had to reset at least 100x to accomplish this level. I made one cut on level 19 that somehow shot the happy face way in the air because the block piece fell through itself like in most levels. Also, sometimes the knife didnt cut at all, leaving the line attached to the end of the knife but not having done anything. There are too many bugs and inconsistencies to have levels that require split second timing, especially when doing the same cut 2x never results in the same outcome.
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How many times i've waited for the ball to reaaaaly slowly roll into the hole, once i even turned on my tv because it took to long
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This is obviously made with a tablet in mind... however even with that, this game is poorly designed. I have played A LOT of similar games with FAR better mechanics than this. The physics are shit. The puzzle design is shit. and worst part is the actual game play is shit. The point of puzzle games is to make you THINK not how accurate you are. If I wanted accuracy to be a factor I'd play an FPS.
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Level 12, Pendulum wasnt as bad as level 20, Elevator. That level. my god. someone revoke this mans gravity coding licence.
other than that, yes, block cutting games are good fun.
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I agree with basically all of the harsh criticism presented here, which makes me happy, because it just shows how highly Kongregate sets the standards for something as generic as flash games -- however, level 15, is magical if you cut all four lines at once within the first few seconds. If you get the timing just right, they all fall into place at once, and then you can cut your happy face and win love.
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This is by far, the WORST game I've played, no one wants a game where you have to 100% precise and 100% perfect on timing to get by all the levels. It becomes very stupid at "wall"
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so were is the walkthrough i clicked to get the solution n im here can't see any solution here or im i just not seeing it this is crazy!!!! well thats it for me ending it right now game gone BYE-BYE
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Definitely, this game has a main idea that could be very interesting... BUT, the retarded precision required to actually execute the solutions ruined this idea.
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I've never actually played the original. I got all 144 stars in Splitter Pals but I never beat this one. Whats up with the Engrish? "If you stucked on some level". Really?
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agreed with most of comments, not a bad concept but you got to be spot on with your cuts but i guess that's the challenge. Kind of a game of endurance if you have time.
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The level "Swing" is all about how fast you make your first cut. Cut a big piece off(going through the rope) as fast as you can, and it should work. Shouldn't even need the second cut.
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I thought the game was entertaining, but I agree that there should be more of a challenge in figuring out what to do, than actually doing it. Though, usually I only had to do with a few retries - wasn't like I kept doing the same levels over and over again :s