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Anyone else have the problem that when the smiley was swinging, it didn't have enough power and you found yourself stuck below the objective?
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@xav: real men beat anything that is thrown at them. Even if it something as annoying as bad physics, or Mw lag, we get it done. And puzzles...Lol my friend, you must have not liked the GoW hades climb or anything that might require patience or timing. Oh and GoW puzzles made ACreed's look like kindergarden playground.
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uhh i dont really know what yo uguys are talking about how its "too hard" its not that bad, i finished it under uhh 17 minutes with all stars. (was there a walkthrough, because if there was, i didnt use it)
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Game is a peice of crap, I only gave it 1 star because theres no way to give it 0. Like TBTabby said, the difficulty from a puzzle game comes from solving it, not timing, not pixel perfect cuts. I've seen this game done before elsewhere and properly, this was just rediculous. And Magooa, 2 things, one, I came from the NES Era...I HATED THE NES ERA because everything went for difficulty over design, its not a matter of it being "the least bit challenging", its a matter of poor game design. And I should know, I make games for a living. Two: Don't bitch at the current generation, their finally getting some decent games, while we had to sit through such "classics" as Teenage Mutant Ninja Turtles for NES, and Superman 64. Nintendo hard is not a compliment of a game, those who do probably enjoy romhacks, the rest of us would like to play the damned game.
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This is a well-made game, and people have no right to bash the creator for the physics. Unrealistic gameplay lends itself to a more interesting and, in most cases, functional game. My main complaint is that this game is relatively unoriginal. I like the idea of not controlling the character and using cuts instead, but it's just another puzzle game for the most part.
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I did not really find this too difficult, save a few (grapple, wall) but i thought elevator was simple. don't get what everyone was complaining about. :/
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ewwwww, the gravity and physics are off. What a baby. Games don't get better by having more accurate (to what a bunch of cooky people say they should be) physics. Why do so many things break? Because people solely rely on physics to build these things instead of observation and statistics. Back to the point. You should go play a video game (Yodayar) cause it seems that this is the first one you have ever played. Since you a have such a lame un-experienced comment.
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lol same at Elevator... ty ZaxaPac for that idea.... it helped me get that top star after a bit of timing. fun game all in all.
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And of course, immediately after I make that comment, I beat the stage with both stars. Not sure how the walkthrough goes for Elevator, but first time I tried this method it worked: Cut off a small corner of the left block so that it starts tipping to the right. Just a little before the smiley lands on the platform, cut off about 1/3 of the right block. Wait until the smiley is about 1/3 the way across the platform and cut the joint for the left block. That should launch you up to the left corner and get both stars. If it doesn't work, just fiddle around with the timing and amount you cut off. Hope this helps.
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Level 12, Pendulum wasnt as bad as level 20, Elevator. That level. my god. someone revoke this mans gravity coding licence.
other than that, yes, block cutting games are good fun.
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If this is your idea of physics, go back to school...
Gravity and friction don't exist in this game, if they did some of these level ideas would actually work the way they are supposed to, and even been halfway decent. But its just a horrible game.
2/5
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Definitely, this game has a main idea that could be very interesting... BUT, the retarded precision required to actually execute the solutions ruined this idea.
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Alright. Done. That one only took me about 30 to 45 minutes to beat. Splitter Pals took me much, much longer. Overall, this is a much easier game with 1 exception. Elevator. That level comes straight from hell and took me as much time as every other level combined. Retardedly hard. Other than that level, there was only 25 stars, as compared with 144, so, yea...much easier than Splitter Pals with the exception of Elevator. Good game overall with it's flaws.
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Can be fun, but can also be extremely frustrating. One thing that would help out a LOT is a keyboard shortcut to restart a level. Lots of games use this feature and this game in particular would benefit greatly from it since several levels require extreme precision and quick reaction time right from the start. Hard to do sometimes when you need to start with your cursor from the restart button, especially for those using laptop trackpads.
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I've never actually played the original. I got all 144 stars in Splitter Pals but I never beat this one. Whats up with the Engrish? "If you stucked on some level". Really?
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nice game.. actually there is a way in most of the last levels to just finish them easy you just have to think a little
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game is so hard that,u have to get a cut at the right time it is so frustrating.i dont think everybody that wants the achievement can get it without getting angry.
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Only one I used the walkthrough on was only one, but some of the others were still a serious pain due to needing perfect timing combined with a perfect cut combined with a touch of luck.