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Love the new element of drawing whatever you need to complete the level, but one thing has always made me wonder me wonder... Why do we want to wake up the box?
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this is one of the most infuriating games I have ever played. I'm seriously considering modding this game so I can make a chainsaw and saw the box in half to make him freaking wake up.
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Pretty good game a bit buggy though had to restart web page because everything froze on level 16 and hitting reset and main menu did nothing at all it just refreshed the screen but never reset.
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I like how open-ended the solutions to each level are in this one, as opposed to having a fixed solution to each level. it's up to you and your creativity/sheer luck/utter madness
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In most scenarios, if someone told me that a game where the goal is to wake a box could be fun, I'd call them crazy. This game, however, is fun. Good job at making something so offbeat so addictive.
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I actually like that there isn't a limit on the number of shapes you can draw or a score that gets better from drawing less shapes. It allowed me to get a little more creative when coming up with solutions, trying crazy shapes that might not work. Thanks for a great game!
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I found out how to make a bag of popcorn in sandbox mode. This is actually a glitch though. First go to sandbox mode and draw a hollowed out big box with a very tiny opening at the top of the box. Make sure the box is pretty big. Then hold space and start clicking randomly in the box. This should produce many circles on spaces and sizes. If you do it enough it should glitch and the circles overlap on top of each other and vibrate violently kinda like popcorn (:
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Wonderful evolution of the concept. The freedom to explore and adapt the solution is a welcome development. The art and science of waking up sleepy boxes advances another step ! :)
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i spent 10 minutes just staring at the mouse draw shapes on the menu then remembered there was an actual game after it drew an arrow pointing to play.
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I like how you've used new concepts for each new game in the series so far. Also, it's nice to have a drawing game where the pen has unlimited ink. 5/5
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It would nice if the "fool arround" had additional tools like adding and anchor and anchor with rotation where u can decide in which direction to spin.
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It's sort of annoying that when any part of a drawn line goes into the "no-draw" zone, then the entire shape is voided.
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how does a box NOT wake up when a 5-ton block of wood falls on it's head.
and i LOVE that feeling of power when you make a giant box, double-click it and wonder what distant city you just crushed :P
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Tip: Rapidly make circles as close as you can to Mr. Snooze. The circles will move previous circles out of the way and can shake him awake.
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I love it how there are levels where it is CLEARLY SHOWN what you are supposed to do, but I still slide 40 circles down a terribly drawn ramp to wake up the box. TAKE THAT LEVEL DESIGN, I DO WHAT I WANT
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When all 200 of your 1/5 comments are rated -5000 total, it is a bit too late to start begging for upvotes, Disrighthereismy.
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Would be nice if you could add motors and those circles and blocks that stay and place and the box and a customizable box for the fool around editor