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@Suuljin: Actually, as a Monk, you really can't make the needed damage. Go Ranger and don't exit the Dungeon of Linearia until the Dungeon Wanderers start having 20 hit points instead of 120.
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Steal and counter + stab is f**king broken. 34 31 30 stats and im one-two shoting everything. Counter deals 200 dmg to each boss thus far. New chars is just flowing in.
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it would be AWESOME to know how much damage the enemy can do to you, because there is a green cube thn in one turn hurt me for like 4 hp, and in the next turn kills me with a blow that hit me for 32 hp , knowing that armor was my highter stat.
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There's a glitch where I find a maintanance shaft and I have the key, but it says I need a pit room key. What the hell
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There's a big bug with the Avenger...quitting the game and loading the save file resets the number of times you prayed, so you can't rely on Holy at all.
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So I'm a rogue up against a mob. I just... keep stealing from them. They don't damage me at all. I just keep taking their gold. Am I a monster???
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76 dex 50 power 3 defense darkfolk
i used blast and won in 1 single hit best staff to it was kind of not as climactic as expected
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also don't bother playing the saiyan. it's bugged, awaken apparently doesn't work, or if it does it's effect is negligible, and super only gives a 3x boost to power, not to dex or armor.
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ok some more info: dex is the ONLY important stat, you don't need to bother with any others, it doesn't matter how much dmg you do or how little you take, if you can't hit them you won't progress. Also, before you finish the second part, wander around until you find the person to buy dex from and buy until you have 60+ dex
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just for the info, the shrooms in the beginning can't kill you, so don't worry if your health is low when fighting them.
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I've got a glitch where if I play as an esper or a mage (and possibly others I haven't unlocked) the game slows to a crawl. Anyone else have that?
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A bit too reliant on luck. Also, somehow the monsters about half the time does 2 to 3 times the normal damage they normally do. Then, I die and have to start over.
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Offering costs 25 gold. Zorom increases HP, but reduces power; Krillix increases power but reduces dexterity; Armon increases armor but reduces HP; Spediphis increases dexterity but reduces armor; and Randal Smith is basically a wild card.